ad1e5ed487
Implement unified tunnel build mode (REQ-BLD-TUNNEL-MODE)
...
Collapse the two tunnel buttons into a single Tunnel button whose ghost
resolves between Tunnel Entry and Tunnel Exit based on the hovered
position, with a green connection preview.
- Add pure core helper TunnelCompletion (firstTunnelFacing +
resolveTunnelCompletion): the entry/exit completion scans and the
sub-tile cursor tie-break, unit-tested in TunnelCompletionTest.
- Dedup BeltSystem::reevaluateTunnelPairing onto firstTunnelFacing so the
pairing scan rule lives in one place.
- GameWorldView: resolve the ghost type on hover/rotate (matching built
tunnels and construction sites), place the resolved type (drop the old
auto-switch), and draw the matched partner + between-tiles in green.
Hotkey 3 = Tunnel, 4 unused.
- BuildButtonGrid: one "Tunnel" button; tunnel_exit stays player-placeable
so blueprints and cost totals still account for exits.
- Add the green tunnel_preview overlay color (VisualsConfig/Loader/toml).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-21 19:04:15 +02:00
1cbc695bc5
Add building status light
2026-07-20 22:19:58 +02:00
f205136e21
show tooltip for artifacts in the header bar
2026-07-19 22:16:04 +02:00
08752aeced
fix building blocks tooltip
2026-07-19 21:14:31 +02:00
4b149d97a7
dim the game behind dialogs and escape menu
2026-07-13 22:11:21 +02:00
6a8b6acd3b
make panning faster
2026-07-13 21:44:12 +02:00
3ce6e6d599
Tint not-yet-buildable asteroid area
2026-07-13 21:42:59 +02:00
ad3e73fdd8
Add tooltip for building blocks in header bar
2026-07-12 21:24:11 +02:00
177809fe1a
Add tooltips for building buttons and module selection buttons
2026-07-12 21:21:14 +02:00
5f6ecbf6c8
implement visual feedback for copy building settings with shift + click gesture
2026-07-09 21:33:24 +02:00
2ddf13238c
Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
2026-07-09 20:11:12 +02:00
cc38bf95fa
make repair_tool less op
2026-07-09 07:20:06 +02:00
b58bcfe272
turn around salvage bay in config
2026-07-09 07:19:48 +02:00
de1ebb8a5f
increase scroll speed across contest zone
2026-07-08 22:25:12 +02:00
cdf89ce0dd
Restructure balancing docs into docs/balancing/
2026-07-08 20:33:51 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
fc622670d2
continue first full balancing round
2026-07-08 20:33:11 +02:00
fcaee000fa
continue first full balancing round
2026-07-08 20:30:45 +02:00
bd0675db66
continue first full balancing round
2026-07-08 20:29:23 +02:00
5b86b15c71
Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
2026-07-08 20:28:31 +02:00
c6db4bf24a
first full balancing round
2026-07-08 20:27:25 +02:00
6ea0655eaf
implement unlock dependencies
2026-07-03 08:35:45 +02:00
18e732ae99
Remove schematic upgrades and module and ship levels
2026-07-02 21:32:36 +02:00
81b1c7a66b
Derive ship scrap drop from threat
2026-07-02 21:30:38 +02:00
0a7e9a34ef
Add artifact win condition ( #3 )
...
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
b301db2008
increase refund rate because altering the factory shall not be punishing
2026-06-23 22:11:30 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
7924e037aa
increase asteroid size
2026-06-18 21:48:43 +02:00
313fed02ca
fix range of repair tool in config
2026-06-17 22:39:10 +02:00
1a682fdb79
make drone movement look more spaceship-like
2026-06-17 20:51:45 +02:00
5219b227c5
improve targeting rules config
2026-06-16 21:51:45 +02:00
ac97652c60
make ships claim targets
2026-06-16 21:18:28 +02:00
4153b7e2f5
make ships orbit their targets
2026-06-15 21:37:47 +02:00
997a7778e0
first iteration of fable 5 on ship and module grids and recipes
2026-06-14 14:23:53 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00
49f7129bd5
schematic selection dialog
2026-06-13 14:19:51 +02:00
1641189b75
explicit recipe unlocking
2026-06-12 17:15:06 +02:00
69b35d2bfc
fix config
2026-06-10 22:37:46 +02:00
af96b95f61
allow to unlock modules when destroying defence stations
2026-06-10 22:37:38 +02:00
aad094f842
allow to configure when which schematic gets unlockable
2026-06-10 21:09:03 +02:00
510e37c37b
fix issue where upgrade modules are not working properly
2026-06-09 23:34:29 +02:00
121cd5407f
add more modules
2026-06-09 23:31:58 +02:00
7c663e29a6
fix threat accumulation config
2026-06-09 21:46:01 +02:00
6b95619806
add units in config files
2026-06-06 20:46:36 +02:00
ef17b0ce42
reduce size of building surface masks
2026-06-06 12:00:38 +02:00
eeaa309c08
fix balancing config
2026-06-05 20:30:38 +02:00
7669245229
use meters in config
2026-06-05 20:09:20 +02:00
42b51cc6f4
remove unnecessary modules for first playtest
2026-06-04 21:27:29 +02:00
b5185b0906
boss waves
2026-06-03 22:14:31 +02:00
f921f00a0d
add collection rate for salvager modules and respect collection range of each of these modules
2026-06-02 21:28:31 +02:00