use meters in config

This commit is contained in:
2026-06-05 19:54:39 +02:00
parent 4e3e3ac715
commit 7669245229
37 changed files with 265 additions and 231 deletions

View File

@@ -10,7 +10,7 @@ glyph = "L"
[module.weapon]
damage_formula = "2"
attack_range_formula = "5"
attack_range_formula = "50"
attack_rate_formula = "2.0"
[[module]]
@@ -24,7 +24,7 @@ fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_formula = "50"
collection_range_formula = "500"
cargo_capacity_formula = "10"
collection_rate_formula = "0.5"
@@ -40,4 +40,4 @@ glyph = "Rp"
[module.repair]
repair_rate_formula = "5 + x"
repair_range_formula = "80"
repair_range_formula = "800"

View File

@@ -16,14 +16,14 @@ cost_formula = "10"
hp_formula = "3"
[ship.movement]
speed_formula = "4"
main_acceleration_formula = "8"
maneuvering_acceleration_formula = "4"
speed_formula = "40"
main_acceleration_formula = "80"
maneuvering_acceleration_formula = "40"
angular_acceleration_formula = "12.56"
max_rotation_speed_formula = "6.28"
[ship.sensor]
sensor_range_formula = "15"
sensor_range_formula = "150"
[ship.loot]
scrap_drop = 2

View File

@@ -14,7 +14,7 @@ surface_mask = [
level = 1
hp_formula = "300"
damage_formula = "5"
range_formula = "20"
range_formula = "200"
fire_rate_formula = "1"
scrap_drop_formula = "10"
@@ -25,6 +25,6 @@ surface_mask = [
]
hp_formula = "300 + 150*x"
damage_formula = "2 + 1*x"
range_formula = "20"
range_formula = "200"
fire_rate_formula = "1.0 + 0.2*x"
scrap_drop_formula = "10 + 5*x"

View File

@@ -3,7 +3,8 @@ height_tiles = 30
refund_percentage = 75
starting_building_blocks = 1000
scrap_despawn_seconds = 30
belt_speed_tiles_per_second = 2
tile_size_m = 10
belt_speed_mps = 20
tunnel_max_distance = 10
departure_interval_seconds = 20

View File

@@ -22,7 +22,7 @@ fill_color = "#40A0FF"
glyph = "S"
[module.sensor]
added_sensor_range_formula = "10"
added_sensor_range_formula = "100"
[[module]]
id = "weapon_upgrade"
@@ -49,7 +49,7 @@ glyph = "L"
[module.weapon]
damage_formula = "2"
attack_range_formula = "5"
attack_range_formula = "50"
attack_rate_formula = "2.0"
[[module]]
@@ -63,7 +63,7 @@ fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_formula = "50"
collection_range_formula = "500"
cargo_capacity_formula = "10"
collection_rate_formula = "0.5"
@@ -79,4 +79,4 @@ glyph = "Rp"
[module.repair]
repair_rate_formula = "5 + x"
repair_range_formula = "80"
repair_range_formula = "800"

View File

@@ -16,14 +16,14 @@ cost_formula = "5 + 1*x"
hp_formula = "40 + 5*x"
[ship.movement]
speed_formula = "200 + 5*x"
main_acceleration_formula = "100000"
maneuvering_acceleration_formula = "100000"
speed_formula = "2000 + 50*x"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
[ship.sensor]
sensor_range_formula = "200"
sensor_range_formula = "2000"
[ship.loot]
scrap_drop = 2
@@ -47,14 +47,14 @@ cost_formula = "10 + 2*x"
hp_formula = "120 + 15*x"
[ship.movement]
speed_formula = "120"
main_acceleration_formula = "100000"
maneuvering_acceleration_formula = "100000"
speed_formula = "1200"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
[ship.sensor]
sensor_range_formula = "300"
sensor_range_formula = "3000"
[ship.loot]
scrap_drop = 4
@@ -77,14 +77,14 @@ cost_formula = "0"
hp_formula = "40 + 4*x"
[ship.movement]
speed_formula = "110"
main_acceleration_formula = "100000"
maneuvering_acceleration_formula = "100000"
speed_formula = "1100"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
[ship.sensor]
sensor_range_formula = "250"
sensor_range_formula = "2500"
[ship.loot]
scrap_drop = 2
@@ -107,14 +107,14 @@ cost_formula = "0"
hp_formula = "60 + 5*x"
[ship.movement]
speed_formula = "130"
main_acceleration_formula = "100000"
maneuvering_acceleration_formula = "100000"
speed_formula = "1300"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
[ship.sensor]
sensor_range_formula = "250"
sensor_range_formula = "2500"
[ship.loot]
scrap_drop = 2

View File

@@ -14,7 +14,7 @@ surface_mask = [
level = 5
hp_formula = "300 + 40*x"
damage_formula = "5 + 4*x"
range_formula = "300 + 20*x"
range_formula = "3000 + 200*x"
fire_rate_formula = "0.5 + 0.2*x"
scrap_drop_formula = "x"
@@ -25,6 +25,6 @@ surface_mask = [
]
hp_formula = "300 + 150*x"
damage_formula = "20 + 10*x"
range_formula = "350 + 20*x"
range_formula = "3500 + 200*x"
fire_rate_formula = "1.0 + 0.2*x"
scrap_drop_formula = "10 + 5*x"

View File

@@ -3,7 +3,8 @@ height_tiles = 60
refund_percentage = 75
starting_building_blocks = 100
scrap_despawn_seconds = 30
belt_speed_tiles_per_second = 2
tile_size_m = 10
belt_speed_mps = 20
tunnel_max_distance = 10
departure_interval_seconds = 20