Add artifact win condition (#3)
Reviewed-on: #3 Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com> Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
This commit was merged in pull request #3.
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@@ -29,6 +29,10 @@ target_score_formula = "1 / (1 + x)" # x = distance / max weapon r
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overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1]
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target_hysteresis = 0.40 # keep current target unless a challenger beats it by >10%
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[artifacts]
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artifact_chance_formula = "0.05 * x" # 5% chance per station level
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artifact_win_count = 3
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[waves]
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threat_rate_formula = "x"
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ship_level_formula = "1"
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@@ -29,6 +29,10 @@ target_score_formula = "1 / (1 + x)" # x = distance / max weapon r
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overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1]
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target_hysteresis = 0.10 # keep current target unless a challenger beats it by >10%
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[artifacts]
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artifact_chance_formula = "0.05 * x" # 5% chance per station level
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artifact_win_count = 3
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[waves]
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threat_rate_formula = "x"
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ship_level_formula = "1 + x / 10"
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