continue first full balancing round
This commit is contained in:
@@ -57,7 +57,7 @@ fill_color = "#FF8040"
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glyph = "Rm"
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[module.weapon]
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damage = 10
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damage = 14
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attack_range_m = 70
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attack_rate_hz = 1.5
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@@ -76,7 +76,7 @@ fill_color = "#FF8040"
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glyph = "Rl"
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[module.weapon]
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damage = 40
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damage = 52
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attack_range_m = 100
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attack_rate_hz = 0.8
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@@ -94,8 +94,8 @@ fill_color = "#AACC44"
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glyph = "Sv"
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[module.salvage]
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collection_range_m = 500
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cargo_capacity = 10
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collection_range_m = 60
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cargo_capacity = 20
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collection_rate_hz = 0.5
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@@ -110,7 +110,7 @@ glyph = "Rp"
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[module.repair]
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repair_rate_hz = 1
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repair_amount_hp = 6
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repair_amount_hp = 12
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repair_range_m = 80
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# -----------------------------------------------------------------------------
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@@ -158,7 +158,7 @@ fill_color = "#808080"
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glyph = "A"
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[module.health]
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added_hp = 40
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added_hp = 1000
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[[module]]
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@@ -31,14 +31,14 @@ materials = [{item = "drone_hull", amount = 1}]
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production_time_seconds = 1
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[ship.health]
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hp = 3
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hp = 60
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[ship.movement]
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speed_mps = 40
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main_acceleration_mpss = 2
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maneuvering_acceleration_mpss = 1
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angular_acceleration_radpss = 12.56
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max_rotation_speed_radps = 6.28
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speed_mps = 45
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main_acceleration_mpss = 60
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maneuvering_acceleration_mpss = 30
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angular_acceleration_radpss = 12
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max_rotation_speed_radps = 6
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[ship.sensor]
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sensor_range_m = 150
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@@ -66,12 +66,12 @@ materials = [{item = "frigate_hull", amount = 1}]
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production_time_seconds = 2
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[ship.health]
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hp = 30
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hp = 300
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[ship.movement]
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speed_mps = 30
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main_acceleration_mpss = 50
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maneuvering_acceleration_mpss = 25
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speed_mps = 35
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main_acceleration_mpss = 45
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maneuvering_acceleration_mpss = 22
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angular_acceleration_radpss = 8
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max_rotation_speed_radps = 4
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@@ -102,12 +102,12 @@ materials = [{item = "destroyer_hull", amount = 1}]
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production_time_seconds = 3
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[ship.health]
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hp = 50
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hp = 550
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[ship.movement]
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speed_mps = 25
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main_acceleration_mpss = 40
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maneuvering_acceleration_mpss = 20
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speed_mps = 30
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main_acceleration_mpss = 35
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maneuvering_acceleration_mpss = 18
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angular_acceleration_radpss = 6
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max_rotation_speed_radps = 3
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@@ -139,12 +139,12 @@ materials = [{item = "cruiser_hull", amount = 1}]
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production_time_seconds = 4
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[ship.health]
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hp = 120
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hp = 1500
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[ship.movement]
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speed_mps = 20
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main_acceleration_mpss = 30
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maneuvering_acceleration_mpss = 15
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speed_mps = 24
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main_acceleration_mpss = 25
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maneuvering_acceleration_mpss = 12
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angular_acceleration_radpss = 4
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max_rotation_speed_radps = 2
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@@ -179,12 +179,12 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
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production_time_seconds = 5
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[ship.health]
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hp = 180
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hp = 2700
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[ship.movement]
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speed_mps = 18
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main_acceleration_mpss = 25
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maneuvering_acceleration_mpss = 12
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speed_mps = 20
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main_acceleration_mpss = 20
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maneuvering_acceleration_mpss = 10
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angular_acceleration_radpss = 3
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max_rotation_speed_radps = 1.5
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@@ -222,12 +222,12 @@ materials = [{item = "battleship_hull", amount = 1}]
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production_time_seconds = 6
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[ship.health]
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hp = 350
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hp = 7500
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[ship.movement]
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speed_mps = 14
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main_acceleration_mpss = 18
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maneuvering_acceleration_mpss = 8
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speed_mps = 15
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main_acceleration_mpss = 14
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maneuvering_acceleration_mpss = 7
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angular_acceleration_radpss = 2
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max_rotation_speed_radps = 1
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@@ -267,12 +267,12 @@ materials = [{item = "dreadnought_hull", amount = 1}]
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production_time_seconds = 8
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[ship.health]
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hp = 800
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hp = 15500
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[ship.movement]
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speed_mps = 8
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main_acceleration_mpss = 10
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maneuvering_acceleration_mpss = 5
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speed_mps = 10
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main_acceleration_mpss = 8
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maneuvering_acceleration_mpss = 4
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angular_acceleration_radpss = 1
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max_rotation_speed_radps = 0.5
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@@ -308,12 +308,12 @@ materials = [{item = "carrier_hull", amount = 1}]
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production_time_seconds = 8
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[ship.health]
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hp = 700
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hp = 15500
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[ship.movement]
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speed_mps = 9
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main_acceleration_mpss = 10
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maneuvering_acceleration_mpss = 5
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speed_mps = 10
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main_acceleration_mpss = 8
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maneuvering_acceleration_mpss = 4
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angular_acceleration_radpss = 1
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max_rotation_speed_radps = 0.5
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@@ -1,10 +1,18 @@
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# stations.toml
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#
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# Combat-pass anchors (see docs/content_design.md, "Combat stat anchors"):
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# a fresh player defence station holds one early parity wave unaided; the
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# enemy station at level 0 matches the player station exactly and scales
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# with the push level x. Station scrap drops stay authored (pushing rewards
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# are tuned independently of ship production costs, REQ-RES-SCRAP-DROP).
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[hq]
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surface_mask = [
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"AAA",
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"AAA",
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"AAA",
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]
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hp_formula = "1000"
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hp_formula = "5000"
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[player_station]
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surface_mask = [
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@@ -12,19 +20,19 @@ surface_mask = [
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"SS",
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]
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level = 1
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hp_formula = "300"
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damage_formula = "5"
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range_m_formula = "200"
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hp_formula = "3000"
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damage_formula = "25"
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range_m_formula = "120"
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fire_rate_hz_formula = "1"
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scrap_drop_formula = "10"
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scrap_drop_formula = "40"
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[enemy_station]
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surface_mask = [
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"SS",
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"SS",
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]
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hp_formula = "300 + 150*x"
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damage_formula = "2 + 1*x"
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range_m_formula = "200"
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fire_rate_hz_formula = "1.0 + 0.2*x"
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scrap_drop_formula = "10 + 5*x"
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hp_formula = "3000 + 1500*x"
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damage_formula = "25 + 12*x"
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range_m_formula = "120"
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fire_rate_hz_formula = "1.0 + 0.1*x"
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scrap_drop_formula = "40 + 30*x"
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@@ -2,7 +2,7 @@
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height_tiles = 40
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refund_percentage = 100
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starting_building_blocks = 1000
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scrap_despawn_seconds = 30
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scrap_despawn_seconds = 120
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scrap_per_threat = 0.25
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tile_size_m = 10
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belt_speed_mps = 20
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@@ -1,67 +1,396 @@
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# balancing.toml — canonical arena suite for the combat stats pass.
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#
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# Ship counts are chosen so both teams have (near-)equal total threat,
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# using the verified fitted threat values from tools/threat_report.py:
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# drone 10.5, frigate 47, destroyer 99, cruiser 233.5,
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# battlecruiser 354.5, battleship 722.5, dreadnought 1491.5,
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# carrier 1436.5, glass destroyer (8 small guns) 92, repair drone 17.
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# Module arrays mirror the ships' default_modules loadouts unless a
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# doctrine variant is the point of the arena.
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#
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# Expectations: mirror matches and equal-threat cross-tier matchups should
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# be near-draws (power-per-threat rule); the two-to-one arena must be a
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# decisive win for the larger team. "Cruisers vs carrier" is EXPECTED to be
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# a loss for the carrier until the drone-launching capability exists — the
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# hangar is 224 threat of dead weight.
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# --- mirrors (sanity: symmetric outcomes, fight duration in the 30-60 s band) ---
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[[arena]]
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name = "Fighters vs Sniper"
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height_tiles = 20
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name = "Mirror: drones 20v20"
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height_tiles = 30
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player_buffer_width_tiles = 10
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contest_zone_width_tiles = 60
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contest_zone_width_tiles = 50
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enemy_buffer_width_tiles = 10
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[[arena.team]]
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name = "Alpha"
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[[arena.team.ship]]
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schematic = "drone"
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count = 5
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count = 20
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modules = [
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{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
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{type = "railgun_s", x = 0, y = 0, rotation = "east"},
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]
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[[arena.team]]
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name = "Beta"
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[[arena.team.ship]]
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schematic = "drone"
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count = 2
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count = 20
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modules = [
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{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
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{type = "weapon_stabilizer", x = 1, y = 1, rotation = "east"},
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{type = "weapon_stabilizer", x = 1, y = 1, rotation = "east"},
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{type = "weapon_upgrade", x = 1, y = 1, rotation = "east"},
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{type = "sensor_booster", x = 1, y = 1, rotation = "east"},
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{type = "sensor_booster", x = 1, y = 1, rotation = "east"},
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{type = "railgun_s", x = 0, y = 0, rotation = "east"},
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]
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[[arena]]
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name = "Fighters vs Supported"
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height_tiles = 20
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name = "Mirror: cruisers 6v6"
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height_tiles = 30
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player_buffer_width_tiles = 10
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contest_zone_width_tiles = 60
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contest_zone_width_tiles = 50
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enemy_buffer_width_tiles = 10
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[[arena.team]]
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name = "Fighters"
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name = "Alpha"
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[[arena.team.ship]]
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schematic = "drone"
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count = 5
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schematic = "cruiser"
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count = 6
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modules = [
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{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
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{type = "railgun_m", x = 0, y = 1, rotation = "east"},
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{type = "railgun_m", x = 2, y = 1, rotation = "east"},
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{type = "armor_plates", x = 1, y = 0, rotation = "east"},
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{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
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]
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[[arena.team]]
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name = "Supported"
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name = "Beta"
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[[arena.team.ship]]
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schematic = "drone"
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count = 3
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schematic = "cruiser"
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count = 6
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modules = [
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{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
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{type = "railgun_m", x = 0, y = 1, rotation = "east"},
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{type = "railgun_m", x = 2, y = 1, rotation = "east"},
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{type = "armor_plates", x = 1, y = 0, rotation = "east"},
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{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
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]
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[[arena]]
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name = "Mirror: battleships 2v2"
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height_tiles = 30
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player_buffer_width_tiles = 10
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contest_zone_width_tiles = 50
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enemy_buffer_width_tiles = 10
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[[arena.team]]
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name = "Alpha"
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[[arena.team.ship]]
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schematic = "battleship"
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count = 2
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modules = [
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{type = "railgun_l", x = 1, y = 0, rotation = "east"},
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{type = "railgun_m", x = 1, y = 3, rotation = "east"},
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{type = "railgun_m", x = 3, y = 3, rotation = "east"},
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{type = "weapon_stabilizer", x = 4, y = 1, rotation = "east"},
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{type = "railgun_s", x = 4, y = 0, rotation = "east"},
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{type = "railgun_s", x = 0, y = 1, rotation = "east"},
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]
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[[arena.team]]
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name = "Beta"
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[[arena.team.ship]]
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schematic = "battleship"
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count = 2
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modules = [
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{type = "railgun_l", x = 1, y = 0, rotation = "east"},
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{type = "railgun_m", x = 1, y = 3, rotation = "east"},
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{type = "railgun_m", x = 3, y = 3, rotation = "east"},
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{type = "weapon_stabilizer", x = 4, y = 1, rotation = "east"},
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{type = "railgun_s", x = 4, y = 0, rotation = "east"},
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{type = "railgun_s", x = 0, y = 1, rotation = "east"},
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]
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# --- equal-threat cross-tier matchups (power-per-threat: expect near-draws) ---
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[[arena]]
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name = "Drone swarm vs cruisers (462 vs 467)"
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height_tiles = 30
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player_buffer_width_tiles = 10
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contest_zone_width_tiles = 50
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enemy_buffer_width_tiles = 10
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[[arena.team]]
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name = "Swarm"
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[[arena.team.ship]]
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||||
schematic = "drone"
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||||
count = 44
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modules = [
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{type = "railgun_s", x = 0, y = 0, rotation = "east"},
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]
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[[arena.team]]
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name = "Cruisers"
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[[arena.team.ship]]
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schematic = "cruiser"
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count = 2
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||||
modules = [
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{type = "railgun_m", x = 0, y = 1, rotation = "east"},
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||||
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
|
||||
{type = "armor_plates", x = 1, y = 0, rotation = "east"},
|
||||
{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
|
||||
]
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||||
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||||
[[arena]]
|
||||
name = "Frigates vs battleship (705 vs 723)"
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||||
height_tiles = 30
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||||
player_buffer_width_tiles = 10
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||||
contest_zone_width_tiles = 50
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||||
enemy_buffer_width_tiles = 10
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||||
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||||
[[arena.team]]
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||||
name = "Frigates"
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||||
[[arena.team.ship]]
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||||
schematic = "frigate"
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||||
count = 15
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||||
modules = [
|
||||
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
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||||
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
|
||||
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
|
||||
]
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||||
|
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[[arena.team]]
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name = "Battleship"
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||||
[[arena.team.ship]]
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||||
schematic = "battleship"
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||||
count = 1
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||||
modules = [
|
||||
{type = "railgun_l", x = 1, y = 0, rotation = "east"},
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||||
{type = "railgun_m", x = 1, y = 3, rotation = "east"},
|
||||
{type = "railgun_m", x = 3, y = 3, rotation = "east"},
|
||||
{type = "weapon_stabilizer", x = 4, y = 1, rotation = "east"},
|
||||
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 0, y = 1, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena]]
|
||||
name = "Destroyers vs dreadnought (1485 vs 1492)"
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||||
height_tiles = 40
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||||
player_buffer_width_tiles = 10
|
||||
contest_zone_width_tiles = 50
|
||||
enemy_buffer_width_tiles = 10
|
||||
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||||
[[arena.team]]
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||||
name = "Destroyers"
|
||||
[[arena.team.ship]]
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||||
schematic = "destroyer"
|
||||
count = 15
|
||||
modules = [
|
||||
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
|
||||
{type = "armor_plates", x = 0, y = 1, rotation = "east"},
|
||||
{type = "sensor_booster", x = 3, y = 1, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena.team]]
|
||||
name = "Dreadnought"
|
||||
[[arena.team.ship]]
|
||||
schematic = "dreadnought"
|
||||
count = 1
|
||||
modules = [
|
||||
{type = "railgun_l", x = 0, y = 1, rotation = "east"},
|
||||
{type = "railgun_l", x = 4, y = 1, rotation = "east"},
|
||||
{type = "railgun_l", x = 8, y = 1, rotation = "east"},
|
||||
{type = "armor_plates", x = 3, y = 0, rotation = "east"},
|
||||
{type = "armor_plates", x = 5, y = 0, rotation = "east"},
|
||||
{type = "armor_plates", x = 2, y = 4, rotation = "east"},
|
||||
{type = "armor_plates", x = 7, y = 4, rotation = "east"},
|
||||
{type = "railgun_s", x = 7, y = 0, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena]]
|
||||
name = "Cruisers vs carrier (1401 vs 1437, carrier expected to lose)"
|
||||
height_tiles = 40
|
||||
player_buffer_width_tiles = 10
|
||||
contest_zone_width_tiles = 50
|
||||
enemy_buffer_width_tiles = 10
|
||||
|
||||
[[arena.team]]
|
||||
name = "Cruisers"
|
||||
[[arena.team.ship]]
|
||||
schematic = "cruiser"
|
||||
count = 6
|
||||
modules = [
|
||||
{type = "railgun_m", x = 0, y = 1, rotation = "east"},
|
||||
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
|
||||
{type = "armor_plates", x = 1, y = 0, rotation = "east"},
|
||||
{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena.team]]
|
||||
name = "Carrier"
|
||||
[[arena.team.ship]]
|
||||
schematic = "carrier"
|
||||
count = 1
|
||||
modules = [
|
||||
{type = "drone_hangar", x = 2, y = 0, rotation = "east"},
|
||||
{type = "railgun_m", x = 3, y = 2, rotation = "east"},
|
||||
{type = "railgun_m", x = 6, y = 2, rotation = "east"},
|
||||
{type = "armor_plates", x = 0, y = 1, rotation = "east"},
|
||||
{type = "armor_plates", x = 8, y = 1, rotation = "east"},
|
||||
{type = "sensor_booster", x = 3, y = 4, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena]]
|
||||
name = "Mixed mid vs battlecruisers (1394 vs 1418)"
|
||||
height_tiles = 40
|
||||
player_buffer_width_tiles = 10
|
||||
contest_zone_width_tiles = 50
|
||||
enemy_buffer_width_tiles = 10
|
||||
|
||||
[[arena.team]]
|
||||
name = "Mixed"
|
||||
[[arena.team.ship]]
|
||||
schematic = "destroyer"
|
||||
count = 7
|
||||
modules = [
|
||||
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
|
||||
{type = "armor_plates", x = 0, y = 1, rotation = "east"},
|
||||
{type = "sensor_booster", x = 3, y = 1, rotation = "east"},
|
||||
]
|
||||
[[arena.team.ship]]
|
||||
schematic = "cruiser"
|
||||
count = 3
|
||||
modules = [
|
||||
{type = "railgun_m", x = 0, y = 1, rotation = "east"},
|
||||
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
|
||||
{type = "armor_plates", x = 1, y = 0, rotation = "east"},
|
||||
{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena.team]]
|
||||
name = "Battlecruisers"
|
||||
[[arena.team.ship]]
|
||||
schematic = "battlecruiser"
|
||||
count = 4
|
||||
modules = [
|
||||
{type = "railgun_m", x = 0, y = 0, rotation = "east"},
|
||||
{type = "railgun_m", x = 4, y = 0, rotation = "east"},
|
||||
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
|
||||
{type = "armor_plates", x = 2, y = 3, rotation = "east"},
|
||||
{type = "railgun_s", x = 1, y = 2, rotation = "east"},
|
||||
{type = "railgun_s", x = 4, y = 2, rotation = "east"},
|
||||
]
|
||||
|
||||
# --- asymmetric checks ---
|
||||
|
||||
[[arena]]
|
||||
name = "Two to one (must be decisive)"
|
||||
height_tiles = 30
|
||||
player_buffer_width_tiles = 10
|
||||
contest_zone_width_tiles = 50
|
||||
enemy_buffer_width_tiles = 10
|
||||
|
||||
[[arena.team]]
|
||||
name = "Six"
|
||||
[[arena.team.ship]]
|
||||
schematic = "frigate"
|
||||
count = 6
|
||||
modules = [
|
||||
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
|
||||
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena.team]]
|
||||
name = "Three"
|
||||
[[arena.team.ship]]
|
||||
schematic = "frigate"
|
||||
count = 3
|
||||
modules = [
|
||||
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
|
||||
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena]]
|
||||
name = "Armored vs glass destroyers (1188 vs 1196)"
|
||||
height_tiles = 30
|
||||
player_buffer_width_tiles = 10
|
||||
contest_zone_width_tiles = 50
|
||||
enemy_buffer_width_tiles = 10
|
||||
|
||||
[[arena.team]]
|
||||
name = "Armored"
|
||||
[[arena.team.ship]]
|
||||
schematic = "destroyer"
|
||||
count = 12
|
||||
modules = [
|
||||
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
|
||||
{type = "armor_plates", x = 0, y = 1, rotation = "east"},
|
||||
{type = "sensor_booster", x = 3, y = 1, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena.team]]
|
||||
name = "Glass"
|
||||
[[arena.team.ship]]
|
||||
schematic = "destroyer"
|
||||
count = 13
|
||||
modules = [
|
||||
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 0, y = 1, rotation = "east"},
|
||||
{type = "railgun_s", x = 1, y = 1, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
|
||||
{type = "railgun_s", x = 3, y = 1, rotation = "east"},
|
||||
{type = "railgun_s", x = 4, y = 1, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena]]
|
||||
name = "Repair escort vs raw numbers (444 vs 444)"
|
||||
height_tiles = 30
|
||||
player_buffer_width_tiles = 10
|
||||
contest_zone_width_tiles = 50
|
||||
enemy_buffer_width_tiles = 10
|
||||
|
||||
[[arena.team]]
|
||||
name = "Escorted"
|
||||
[[arena.team.ship]]
|
||||
schematic = "frigate"
|
||||
count = 8
|
||||
modules = [
|
||||
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
|
||||
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
|
||||
]
|
||||
[[arena.team.ship]]
|
||||
schematic = "drone"
|
||||
count = 4
|
||||
modules = [
|
||||
{type = "repair_tool", x = 0, y = 0, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena.team]]
|
||||
name = "Raw"
|
||||
[[arena.team.ship]]
|
||||
schematic = "frigate"
|
||||
count = 9
|
||||
modules = [
|
||||
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
|
||||
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
|
||||
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
|
||||
]
|
||||
[[arena.team.ship]]
|
||||
schematic = "drone"
|
||||
count = 2
|
||||
modules = [
|
||||
{type = "repair_tool", x = 1, y = 1, rotation = "east"},
|
||||
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
|
||||
]
|
||||
|
||||
[[arena]]
|
||||
name = "Stations and Ships"
|
||||
name = "Station assault (2 stations + 105 vs 315)"
|
||||
height_tiles = 60
|
||||
player_buffer_width_tiles = 15
|
||||
contest_zone_width_tiles = 40
|
||||
@@ -71,9 +400,9 @@ enemy_buffer_width_tiles = 15
|
||||
name = "Fortified"
|
||||
[[arena.team.ship]]
|
||||
schematic = "drone"
|
||||
count = 3
|
||||
count = 10
|
||||
modules = [
|
||||
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
|
||||
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
|
||||
]
|
||||
[[arena.team.station]]
|
||||
type = "player_station"
|
||||
@@ -90,7 +419,7 @@ enemy_buffer_width_tiles = 15
|
||||
name = "Swarm"
|
||||
[[arena.team.ship]]
|
||||
schematic = "drone"
|
||||
count = 8
|
||||
count = 30
|
||||
modules = [
|
||||
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
|
||||
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
|
||||
]
|
||||
|
||||
Reference in New Issue
Block a user