continue first full balancing round

This commit is contained in:
2026-07-08 20:29:23 +02:00
parent 5b86b15c71
commit bd0675db66
7 changed files with 496 additions and 80 deletions

View File

@@ -57,7 +57,7 @@ fill_color = "#FF8040"
glyph = "Rm"
[module.weapon]
damage = 10
damage = 14
attack_range_m = 70
attack_rate_hz = 1.5
@@ -76,7 +76,7 @@ fill_color = "#FF8040"
glyph = "Rl"
[module.weapon]
damage = 40
damage = 52
attack_range_m = 100
attack_rate_hz = 0.8
@@ -94,8 +94,8 @@ fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_m = 500
cargo_capacity = 10
collection_range_m = 60
cargo_capacity = 20
collection_rate_hz = 0.5
@@ -110,7 +110,7 @@ glyph = "Rp"
[module.repair]
repair_rate_hz = 1
repair_amount_hp = 6
repair_amount_hp = 12
repair_range_m = 80
# -----------------------------------------------------------------------------
@@ -158,7 +158,7 @@ fill_color = "#808080"
glyph = "A"
[module.health]
added_hp = 40
added_hp = 1000
[[module]]

View File

@@ -31,14 +31,14 @@ materials = [{item = "drone_hull", amount = 1}]
production_time_seconds = 1
[ship.health]
hp = 3
hp = 60
[ship.movement]
speed_mps = 40
main_acceleration_mpss = 2
maneuvering_acceleration_mpss = 1
angular_acceleration_radpss = 12.56
max_rotation_speed_radps = 6.28
speed_mps = 45
main_acceleration_mpss = 60
maneuvering_acceleration_mpss = 30
angular_acceleration_radpss = 12
max_rotation_speed_radps = 6
[ship.sensor]
sensor_range_m = 150
@@ -66,12 +66,12 @@ materials = [{item = "frigate_hull", amount = 1}]
production_time_seconds = 2
[ship.health]
hp = 30
hp = 300
[ship.movement]
speed_mps = 30
main_acceleration_mpss = 50
maneuvering_acceleration_mpss = 25
speed_mps = 35
main_acceleration_mpss = 45
maneuvering_acceleration_mpss = 22
angular_acceleration_radpss = 8
max_rotation_speed_radps = 4
@@ -102,12 +102,12 @@ materials = [{item = "destroyer_hull", amount = 1}]
production_time_seconds = 3
[ship.health]
hp = 50
hp = 550
[ship.movement]
speed_mps = 25
main_acceleration_mpss = 40
maneuvering_acceleration_mpss = 20
speed_mps = 30
main_acceleration_mpss = 35
maneuvering_acceleration_mpss = 18
angular_acceleration_radpss = 6
max_rotation_speed_radps = 3
@@ -139,12 +139,12 @@ materials = [{item = "cruiser_hull", amount = 1}]
production_time_seconds = 4
[ship.health]
hp = 120
hp = 1500
[ship.movement]
speed_mps = 20
main_acceleration_mpss = 30
maneuvering_acceleration_mpss = 15
speed_mps = 24
main_acceleration_mpss = 25
maneuvering_acceleration_mpss = 12
angular_acceleration_radpss = 4
max_rotation_speed_radps = 2
@@ -179,12 +179,12 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
production_time_seconds = 5
[ship.health]
hp = 180
hp = 2700
[ship.movement]
speed_mps = 18
main_acceleration_mpss = 25
maneuvering_acceleration_mpss = 12
speed_mps = 20
main_acceleration_mpss = 20
maneuvering_acceleration_mpss = 10
angular_acceleration_radpss = 3
max_rotation_speed_radps = 1.5
@@ -222,12 +222,12 @@ materials = [{item = "battleship_hull", amount = 1}]
production_time_seconds = 6
[ship.health]
hp = 350
hp = 7500
[ship.movement]
speed_mps = 14
main_acceleration_mpss = 18
maneuvering_acceleration_mpss = 8
speed_mps = 15
main_acceleration_mpss = 14
maneuvering_acceleration_mpss = 7
angular_acceleration_radpss = 2
max_rotation_speed_radps = 1
@@ -267,12 +267,12 @@ materials = [{item = "dreadnought_hull", amount = 1}]
production_time_seconds = 8
[ship.health]
hp = 800
hp = 15500
[ship.movement]
speed_mps = 8
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
speed_mps = 10
main_acceleration_mpss = 8
maneuvering_acceleration_mpss = 4
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5
@@ -308,12 +308,12 @@ materials = [{item = "carrier_hull", amount = 1}]
production_time_seconds = 8
[ship.health]
hp = 700
hp = 15500
[ship.movement]
speed_mps = 9
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
speed_mps = 10
main_acceleration_mpss = 8
maneuvering_acceleration_mpss = 4
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5

View File

@@ -1,10 +1,18 @@
# stations.toml
#
# Combat-pass anchors (see docs/content_design.md, "Combat stat anchors"):
# a fresh player defence station holds one early parity wave unaided; the
# enemy station at level 0 matches the player station exactly and scales
# with the push level x. Station scrap drops stay authored (pushing rewards
# are tuned independently of ship production costs, REQ-RES-SCRAP-DROP).
[hq]
surface_mask = [
"AAA",
"AAA",
"AAA",
]
hp_formula = "1000"
hp_formula = "5000"
[player_station]
surface_mask = [
@@ -12,19 +20,19 @@ surface_mask = [
"SS",
]
level = 1
hp_formula = "300"
damage_formula = "5"
range_m_formula = "200"
hp_formula = "3000"
damage_formula = "25"
range_m_formula = "120"
fire_rate_hz_formula = "1"
scrap_drop_formula = "10"
scrap_drop_formula = "40"
[enemy_station]
surface_mask = [
"SS",
"SS",
]
hp_formula = "300 + 150*x"
damage_formula = "2 + 1*x"
range_m_formula = "200"
fire_rate_hz_formula = "1.0 + 0.2*x"
scrap_drop_formula = "10 + 5*x"
hp_formula = "3000 + 1500*x"
damage_formula = "25 + 12*x"
range_m_formula = "120"
fire_rate_hz_formula = "1.0 + 0.1*x"
scrap_drop_formula = "40 + 30*x"

View File

@@ -2,7 +2,7 @@
height_tiles = 40
refund_percentage = 100
starting_building_blocks = 1000
scrap_despawn_seconds = 30
scrap_despawn_seconds = 120
scrap_per_threat = 0.25
tile_size_m = 10
belt_speed_mps = 20

View File

@@ -1,67 +1,396 @@
# balancing.toml — canonical arena suite for the combat stats pass.
#
# Ship counts are chosen so both teams have (near-)equal total threat,
# using the verified fitted threat values from tools/threat_report.py:
# drone 10.5, frigate 47, destroyer 99, cruiser 233.5,
# battlecruiser 354.5, battleship 722.5, dreadnought 1491.5,
# carrier 1436.5, glass destroyer (8 small guns) 92, repair drone 17.
# Module arrays mirror the ships' default_modules loadouts unless a
# doctrine variant is the point of the arena.
#
# Expectations: mirror matches and equal-threat cross-tier matchups should
# be near-draws (power-per-threat rule); the two-to-one arena must be a
# decisive win for the larger team. "Cruisers vs carrier" is EXPECTED to be
# a loss for the carrier until the drone-launching capability exists — the
# hangar is 224 threat of dead weight.
# --- mirrors (sanity: symmetric outcomes, fight duration in the 30-60 s band) ---
[[arena]]
name = "Fighters vs Sniper"
height_tiles = 20
name = "Mirror: drones 20v20"
height_tiles = 30
player_buffer_width_tiles = 10
contest_zone_width_tiles = 60
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Alpha"
[[arena.team.ship]]
schematic = "drone"
count = 5
count = 20
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
]
[[arena.team]]
name = "Beta"
[[arena.team.ship]]
schematic = "drone"
count = 2
count = 20
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
{type = "weapon_stabilizer", x = 1, y = 1, rotation = "east"},
{type = "weapon_stabilizer", x = 1, y = 1, rotation = "east"},
{type = "weapon_upgrade", x = 1, y = 1, rotation = "east"},
{type = "sensor_booster", x = 1, y = 1, rotation = "east"},
{type = "sensor_booster", x = 1, y = 1, rotation = "east"},
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
]
[[arena]]
name = "Fighters vs Supported"
height_tiles = 20
name = "Mirror: cruisers 6v6"
height_tiles = 30
player_buffer_width_tiles = 10
contest_zone_width_tiles = 60
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Fighters"
name = "Alpha"
[[arena.team.ship]]
schematic = "drone"
count = 5
schematic = "cruiser"
count = 6
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
{type = "railgun_m", x = 0, y = 1, rotation = "east"},
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
{type = "armor_plates", x = 1, y = 0, rotation = "east"},
{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
]
[[arena.team]]
name = "Supported"
name = "Beta"
[[arena.team.ship]]
schematic = "drone"
count = 3
schematic = "cruiser"
count = 6
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
{type = "railgun_m", x = 0, y = 1, rotation = "east"},
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
{type = "armor_plates", x = 1, y = 0, rotation = "east"},
{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
]
[[arena]]
name = "Mirror: battleships 2v2"
height_tiles = 30
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Alpha"
[[arena.team.ship]]
schematic = "battleship"
count = 2
modules = [
{type = "railgun_l", x = 1, y = 0, rotation = "east"},
{type = "railgun_m", x = 1, y = 3, rotation = "east"},
{type = "railgun_m", x = 3, y = 3, rotation = "east"},
{type = "weapon_stabilizer", x = 4, y = 1, rotation = "east"},
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
{type = "railgun_s", x = 0, y = 1, rotation = "east"},
]
[[arena.team]]
name = "Beta"
[[arena.team.ship]]
schematic = "battleship"
count = 2
modules = [
{type = "railgun_l", x = 1, y = 0, rotation = "east"},
{type = "railgun_m", x = 1, y = 3, rotation = "east"},
{type = "railgun_m", x = 3, y = 3, rotation = "east"},
{type = "weapon_stabilizer", x = 4, y = 1, rotation = "east"},
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
{type = "railgun_s", x = 0, y = 1, rotation = "east"},
]
# --- equal-threat cross-tier matchups (power-per-threat: expect near-draws) ---
[[arena]]
name = "Drone swarm vs cruisers (462 vs 467)"
height_tiles = 30
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Swarm"
[[arena.team.ship]]
schematic = "drone"
count = 44
modules = [
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
]
[[arena.team]]
name = "Cruisers"
[[arena.team.ship]]
schematic = "cruiser"
count = 2
modules = [
{type = "railgun_m", x = 0, y = 1, rotation = "east"},
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
{type = "armor_plates", x = 1, y = 0, rotation = "east"},
{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
]
[[arena]]
name = "Frigates vs battleship (705 vs 723)"
height_tiles = 30
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Frigates"
[[arena.team.ship]]
schematic = "frigate"
count = 15
modules = [
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
]
[[arena.team]]
name = "Battleship"
[[arena.team.ship]]
schematic = "battleship"
count = 1
modules = [
{type = "railgun_l", x = 1, y = 0, rotation = "east"},
{type = "railgun_m", x = 1, y = 3, rotation = "east"},
{type = "railgun_m", x = 3, y = 3, rotation = "east"},
{type = "weapon_stabilizer", x = 4, y = 1, rotation = "east"},
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
{type = "railgun_s", x = 0, y = 1, rotation = "east"},
]
[[arena]]
name = "Destroyers vs dreadnought (1485 vs 1492)"
height_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Destroyers"
[[arena.team.ship]]
schematic = "destroyer"
count = 15
modules = [
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 0, rotation = "east"},
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
{type = "armor_plates", x = 0, y = 1, rotation = "east"},
{type = "sensor_booster", x = 3, y = 1, rotation = "east"},
]
[[arena.team]]
name = "Dreadnought"
[[arena.team.ship]]
schematic = "dreadnought"
count = 1
modules = [
{type = "railgun_l", x = 0, y = 1, rotation = "east"},
{type = "railgun_l", x = 4, y = 1, rotation = "east"},
{type = "railgun_l", x = 8, y = 1, rotation = "east"},
{type = "armor_plates", x = 3, y = 0, rotation = "east"},
{type = "armor_plates", x = 5, y = 0, rotation = "east"},
{type = "armor_plates", x = 2, y = 4, rotation = "east"},
{type = "armor_plates", x = 7, y = 4, rotation = "east"},
{type = "railgun_s", x = 7, y = 0, rotation = "east"},
]
[[arena]]
name = "Cruisers vs carrier (1401 vs 1437, carrier expected to lose)"
height_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Cruisers"
[[arena.team.ship]]
schematic = "cruiser"
count = 6
modules = [
{type = "railgun_m", x = 0, y = 1, rotation = "east"},
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
{type = "armor_plates", x = 1, y = 0, rotation = "east"},
{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
]
[[arena.team]]
name = "Carrier"
[[arena.team.ship]]
schematic = "carrier"
count = 1
modules = [
{type = "drone_hangar", x = 2, y = 0, rotation = "east"},
{type = "railgun_m", x = 3, y = 2, rotation = "east"},
{type = "railgun_m", x = 6, y = 2, rotation = "east"},
{type = "armor_plates", x = 0, y = 1, rotation = "east"},
{type = "armor_plates", x = 8, y = 1, rotation = "east"},
{type = "sensor_booster", x = 3, y = 4, rotation = "east"},
]
[[arena]]
name = "Mixed mid vs battlecruisers (1394 vs 1418)"
height_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Mixed"
[[arena.team.ship]]
schematic = "destroyer"
count = 7
modules = [
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 0, rotation = "east"},
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
{type = "armor_plates", x = 0, y = 1, rotation = "east"},
{type = "sensor_booster", x = 3, y = 1, rotation = "east"},
]
[[arena.team.ship]]
schematic = "cruiser"
count = 3
modules = [
{type = "railgun_m", x = 0, y = 1, rotation = "east"},
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
{type = "armor_plates", x = 1, y = 0, rotation = "east"},
{type = "maneuvering_thrusters", x = 1, y = 3, rotation = "east"},
]
[[arena.team]]
name = "Battlecruisers"
[[arena.team.ship]]
schematic = "battlecruiser"
count = 4
modules = [
{type = "railgun_m", x = 0, y = 0, rotation = "east"},
{type = "railgun_m", x = 4, y = 0, rotation = "east"},
{type = "railgun_m", x = 2, y = 1, rotation = "east"},
{type = "armor_plates", x = 2, y = 3, rotation = "east"},
{type = "railgun_s", x = 1, y = 2, rotation = "east"},
{type = "railgun_s", x = 4, y = 2, rotation = "east"},
]
# --- asymmetric checks ---
[[arena]]
name = "Two to one (must be decisive)"
height_tiles = 30
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Six"
[[arena.team.ship]]
schematic = "frigate"
count = 6
modules = [
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
]
[[arena.team]]
name = "Three"
[[arena.team.ship]]
schematic = "frigate"
count = 3
modules = [
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
]
[[arena]]
name = "Armored vs glass destroyers (1188 vs 1196)"
height_tiles = 30
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Armored"
[[arena.team.ship]]
schematic = "destroyer"
count = 12
modules = [
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 0, rotation = "east"},
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
{type = "armor_plates", x = 0, y = 1, rotation = "east"},
{type = "sensor_booster", x = 3, y = 1, rotation = "east"},
]
[[arena.team]]
name = "Glass"
[[arena.team.ship]]
schematic = "destroyer"
count = 13
modules = [
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 0, rotation = "east"},
{type = "railgun_s", x = 4, y = 0, rotation = "east"},
{type = "railgun_s", x = 0, y = 1, rotation = "east"},
{type = "railgun_s", x = 1, y = 1, rotation = "east"},
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
{type = "railgun_s", x = 3, y = 1, rotation = "east"},
{type = "railgun_s", x = 4, y = 1, rotation = "east"},
]
[[arena]]
name = "Repair escort vs raw numbers (444 vs 444)"
height_tiles = 30
player_buffer_width_tiles = 10
contest_zone_width_tiles = 50
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Escorted"
[[arena.team.ship]]
schematic = "frigate"
count = 8
modules = [
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
]
[[arena.team.ship]]
schematic = "drone"
count = 4
modules = [
{type = "repair_tool", x = 0, y = 0, rotation = "east"},
]
[[arena.team]]
name = "Raw"
[[arena.team.ship]]
schematic = "frigate"
count = 9
modules = [
{type = "railgun_s", x = 1, y = 0, rotation = "east"},
{type = "railgun_s", x = 2, y = 1, rotation = "east"},
{type = "maneuvering_thrusters", x = 0, y = 1, rotation = "east"},
]
[[arena.team.ship]]
schematic = "drone"
count = 2
modules = [
{type = "repair_tool", x = 1, y = 1, rotation = "east"},
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
]
[[arena]]
name = "Stations and Ships"
name = "Station assault (2 stations + 105 vs 315)"
height_tiles = 60
player_buffer_width_tiles = 15
contest_zone_width_tiles = 40
@@ -71,9 +400,9 @@ enemy_buffer_width_tiles = 15
name = "Fortified"
[[arena.team.ship]]
schematic = "drone"
count = 3
count = 10
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
]
[[arena.team.station]]
type = "player_station"
@@ -90,7 +419,7 @@ enemy_buffer_width_tiles = 15
name = "Swarm"
[[arena.team.ship]]
schematic = "drone"
count = 8
count = 30
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
{type = "railgun_s", x = 0, y = 0, rotation = "east"},
]