Derive ship scrap drop from threat
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@@ -39,9 +39,6 @@ max_rotation_speed_radps_formula = "6.28"
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[ship.sensor]
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sensor_range_m_formula = "150"
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[ship.loot]
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scrap_drop = 2
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# Frigate — 5 cells in a plus shape. Holds a couple of small guns plus at
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# most one 1x2 support (every 1x2 placement crosses the center cell), or one
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@@ -73,9 +70,6 @@ max_rotation_speed_radps_formula = "4"
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[ship.sensor]
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sensor_range_m_formula = "200"
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[ship.loot]
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scrap_drop = 5
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# Destroyer — 8 cells: a long gun deck with three turret bumps on top.
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# Still no 2x2 area, so it packs more small guns than a frigate but can never
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@@ -106,9 +100,6 @@ max_rotation_speed_radps_formula = "3"
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[ship.sensor]
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sensor_range_m_formula = "220"
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[ship.loot]
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scrap_drop = 8
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# Cruiser — 12 cells with notched corners. Fits at most two 2x2 m guns
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# (stacked through the middle), leaving the four side cells for small
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@@ -141,9 +132,6 @@ max_rotation_speed_radps_formula = "2"
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[ship.sensor]
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sensor_range_m_formula = "250"
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[ship.loot]
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scrap_drop = 15
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# Battlecruiser — 16 cells: a wide bow split into two gun cheeks, tapering
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# toward the stern. Fits three 2x2 m guns (two in the cheeks, one through
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@@ -177,9 +165,6 @@ max_rotation_speed_radps_formula = "1.5"
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[ship.sensor]
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sensor_range_m_formula = "260"
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[ship.loot]
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scrap_drop = 20
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# Battleship — 24 cells: a broadside hull with notched flanks on every other
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# row. Fits four 2x2 m guns (two per gun deck) with the bow, stern, and flank
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@@ -216,9 +201,6 @@ max_rotation_speed_radps_formula = "1"
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[ship.sensor]
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sensor_range_m_formula = "280"
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[ship.loot]
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scrap_drop = 35
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# Dreadnought — 36 cells: the main battery deck is split into three 3x3 gun
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# slots by structural spacer columns, so exactly three l guns fit side by
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@@ -254,9 +236,6 @@ max_rotation_speed_radps_formula = "0.5"
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[ship.sensor]
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sensor_range_m_formula = "300"
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[ship.loot]
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scrap_drop = 60
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# Carrier — 37 cells: the top flight deck (rows 0-1) is the only place wide
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# enough for the 2x6 drone hangar, and exactly one fits. The middle deck row
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@@ -290,6 +269,3 @@ max_rotation_speed_radps_formula = "0.5"
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[ship.sensor]
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sensor_range_m_formula = "350"
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[ship.loot]
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scrap_drop = 60
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@@ -3,6 +3,7 @@ height_tiles = 40
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refund_percentage = 100
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starting_building_blocks = 1000
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scrap_despawn_seconds = 30
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scrap_per_threat = 0.01
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tile_size_m = 10
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belt_speed_mps = 20
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tunnel_max_distance_tiles = 10
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@@ -22,9 +22,6 @@ max_rotation_speed_radps_formula = "100000"
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[ship.sensor]
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sensor_range_m_formula = "2000"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "destroyer"
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@@ -50,9 +47,6 @@ max_rotation_speed_radps_formula = "100000"
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[ship.sensor]
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sensor_range_m_formula = "3000"
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[ship.loot]
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scrap_drop = 4
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[[ship]]
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id = "salvage_ship"
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@@ -77,9 +71,6 @@ max_rotation_speed_radps_formula = "100000"
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[ship.sensor]
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sensor_range_m_formula = "2500"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "repair_ship"
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@@ -103,6 +94,3 @@ max_rotation_speed_radps_formula = "100000"
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[ship.sensor]
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sensor_range_m_formula = "2500"
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[ship.loot]
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scrap_drop = 2
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@@ -3,6 +3,7 @@ height_tiles = 60
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refund_percentage = 75
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starting_building_blocks = 100
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scrap_despawn_seconds = 30
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scrap_per_threat = 1.0
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tile_size_m = 10
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belt_speed_mps = 20
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tunnel_max_distance_tiles = 10
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