Remove schematic upgrades and module and ship levels

This commit is contained in:
2026-07-02 21:32:36 +02:00
parent 81b1c7a66b
commit 18e732ae99
43 changed files with 498 additions and 666 deletions

View File

@@ -27,15 +27,14 @@ id = "laser_cannon_s"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "laser_cannon_s_module", amount = 1}]
player_production_level = 1
production_time_seconds = 0.5
fill_color = "#FF8040"
glyph = "Ls"
[module.weapon]
damage_formula = "2"
attack_range_m_formula = "50"
attack_rate_hz_formula = "2.0"
damage = 2
attack_range_m = 50
attack_rate_hz = 2.0
[[module]]
@@ -45,15 +44,14 @@ surface_mask = [
"OO",
"OO"]
materials = [{item = "laser_cannon_m_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#FF8040"
glyph = "Lm"
[module.weapon]
damage_formula = "10"
attack_range_m_formula = "70"
attack_rate_hz_formula = "1.5"
damage = 10
attack_range_m = 70
attack_rate_hz = 1.5
[[module]]
@@ -64,15 +62,14 @@ surface_mask = [
"OOO",
"OOO"]
materials = [{item = "laser_cannon_l_module", amount = 1}]
player_production_level = 1
production_time_seconds = 8
fill_color = "#FF8040"
glyph = "Ll"
[module.weapon]
damage_formula = "40"
attack_range_m_formula = "100"
attack_rate_hz_formula = "0.8"
damage = 40
attack_range_m = 100
attack_rate_hz = 0.8
# -----------------------------------------------------------------------------
# Utility tools
@@ -83,15 +80,14 @@ id = "salvager"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "salvager_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_m_formula = "500"
cargo_capacity_formula = "10"
collection_rate_hz_formula = "0.5"
collection_range_m = 500
cargo_capacity = 10
collection_rate_hz = 0.5
[[module]]
@@ -99,15 +95,14 @@ id = "repair_tool"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "repair_tool_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#66CCFF"
glyph = "Rp"
[module.repair]
repair_rate_hz_formula = "1"
repair_amount_hp_formula = "5 + x"
repair_range_m_formula = "80"
repair_rate_hz = 1
repair_amount_hp = 6
repair_range_m = 80
# -----------------------------------------------------------------------------
# Propulsion
@@ -118,14 +113,13 @@ id = "afterburner"
unlock_at_station_level = -1
surface_mask = ["OOO"]
materials = [{item = "afterburner_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "Ab"
[module.movement]
multiplied_speed_mps_formula = "1.6"
added_main_acceleration_mpss_formula = "60"
multiplied_speed_mps = 1.6
added_main_acceleration_mpss = 60
[[module]]
@@ -133,14 +127,13 @@ id = "maneuvering_thrusters"
unlock_at_station_level = -1
surface_mask = ["OO"]
materials = [{item = "maneuvering_thrusters_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "Mt"
[module.movement]
multiplied_speed_mps_formula = "1.2"
added_maneuvering_acceleration_mpss_formula = "10"
multiplied_speed_mps = 1.2
added_maneuvering_acceleration_mpss = 10
# -----------------------------------------------------------------------------
# Defense & sensors
@@ -151,13 +144,12 @@ id = "armor_plates"
unlock_at_station_level = -1
surface_mask = ["OO"]
materials = [{item = "armor_plates_module", amount = 1}]
player_production_level = 1
production_time_seconds = 3
fill_color = "#808080"
glyph = "A"
[module.health]
added_hp_formula = "40"
added_hp = 40
[[module]]
@@ -165,13 +157,12 @@ id = "sensor_booster"
unlock_at_station_level = -1
surface_mask = ["OO"]
materials = [{item = "sensor_booster_module", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "S"
[module.sensor]
added_sensor_range_m_formula = "50"
added_sensor_range_m = 50
# -----------------------------------------------------------------------------
# Weapon modifiers
@@ -185,13 +176,12 @@ surface_mask = [
"OX",
]
materials = [{item = "weapon_upgrade_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Wu"
[module.weapon]
multiplied_damage_formula = "1.2"
multiplied_damage = 1.2
[[module]]
@@ -202,13 +192,12 @@ surface_mask = [
"OX",
]
materials = [{item = "weapon_primer_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Wp"
[module.weapon]
multiplied_attack_rate_hz_formula = "1.2"
multiplied_attack_rate_hz = 1.2
[[module]]
@@ -219,14 +208,13 @@ surface_mask = [
"OX",
]
materials = [{item = "weapon_stabilizer_module", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Ws"
[module.weapon]
multiplied_attack_range_m_formula = "1.5"
multiplied_attack_rate_hz_formula = "0.8"
multiplied_attack_range_m = 1.5
multiplied_attack_rate_hz = 0.8
# -----------------------------------------------------------------------------
# Drone modules
@@ -242,7 +230,6 @@ surface_mask = [
"OO",
"OO"]
materials = [{item = "drone_bay_module", amount = 1}]
player_production_level = 1
production_time_seconds = 5
fill_color = "#CC66FF"
glyph = "Db"
@@ -255,7 +242,6 @@ surface_mask = [
"OOOOOO",
"OOOOOO"]
materials = [{item = "drone_hangar_module", amount = 1}]
player_production_level = 1
production_time_seconds = 20
fill_color = "#9933CC"
glyph = "Dh"

View File

@@ -23,21 +23,20 @@ default_modules = [{type = "laser_cannon_s", x = 0, y = 0, rotation = "east"}]
[ship.schematic]
materials = [{item = "iron_ore", amount = 1}]
player_production_level = 1
production_time_seconds = 5
[ship.health]
hp_formula = "3"
hp = 3
[ship.movement]
speed_mps_formula = "40"
main_acceleration_mpss_formula = "2"
maneuvering_acceleration_mpss_formula = "1"
angular_acceleration_radpss_formula = "12.56"
max_rotation_speed_radps_formula = "6.28"
speed_mps = 40
main_acceleration_mpss = 2
maneuvering_acceleration_mpss = 1
angular_acceleration_radpss = 12.56
max_rotation_speed_radps = 6.28
[ship.sensor]
sensor_range_m_formula = "150"
sensor_range_m = 150
# Frigate — 5 cells in a plus shape. Holds a couple of small guns plus at
@@ -54,21 +53,20 @@ layout = [
[ship.schematic]
materials = [{item = "frigate_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.health]
hp_formula = "30"
hp = 30
[ship.movement]
speed_mps_formula = "30"
main_acceleration_mpss_formula = "50"
maneuvering_acceleration_mpss_formula = "25"
angular_acceleration_radpss_formula = "8"
max_rotation_speed_radps_formula = "4"
speed_mps = 30
main_acceleration_mpss = 50
maneuvering_acceleration_mpss = 25
angular_acceleration_radpss = 8
max_rotation_speed_radps = 4
[ship.sensor]
sensor_range_m_formula = "200"
sensor_range_m = 200
# Destroyer — 8 cells: a long gun deck with three turret bumps on top.
@@ -84,21 +82,20 @@ layout = [
[ship.schematic]
materials = [{item = "destroyer_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 15
[ship.health]
hp_formula = "50"
hp = 50
[ship.movement]
speed_mps_formula = "25"
main_acceleration_mpss_formula = "40"
maneuvering_acceleration_mpss_formula = "20"
angular_acceleration_radpss_formula = "6"
max_rotation_speed_radps_formula = "3"
speed_mps = 25
main_acceleration_mpss = 40
maneuvering_acceleration_mpss = 20
angular_acceleration_radpss = 6
max_rotation_speed_radps = 3
[ship.sensor]
sensor_range_m_formula = "220"
sensor_range_m = 220
# Cruiser — 12 cells with notched corners. Fits at most two 2x2 m guns
@@ -116,21 +113,20 @@ layout = [
[ship.schematic]
materials = [{item = "cruiser_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 25
[ship.health]
hp_formula = "120"
hp = 120
[ship.movement]
speed_mps_formula = "20"
main_acceleration_mpss_formula = "30"
maneuvering_acceleration_mpss_formula = "15"
angular_acceleration_radpss_formula = "4"
max_rotation_speed_radps_formula = "2"
speed_mps = 20
main_acceleration_mpss = 30
maneuvering_acceleration_mpss = 15
angular_acceleration_radpss = 4
max_rotation_speed_radps = 2
[ship.sensor]
sensor_range_m_formula = "250"
sensor_range_m = 250
# Battlecruiser — 16 cells: a wide bow split into two gun cheeks, tapering
@@ -149,21 +145,20 @@ layout = [
[ship.schematic]
materials = [{item = "battlecruiser_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 35
[ship.health]
hp_formula = "180"
hp = 180
[ship.movement]
speed_mps_formula = "18"
main_acceleration_mpss_formula = "25"
maneuvering_acceleration_mpss_formula = "12"
angular_acceleration_radpss_formula = "3"
max_rotation_speed_radps_formula = "1.5"
speed_mps = 18
main_acceleration_mpss = 25
maneuvering_acceleration_mpss = 12
angular_acceleration_radpss = 3
max_rotation_speed_radps = 1.5
[ship.sensor]
sensor_range_m_formula = "260"
sensor_range_m = 260
# Battleship — 24 cells: a broadside hull with notched flanks on every other
@@ -185,21 +180,20 @@ layout = [
[ship.schematic]
materials = [{item = "battleship_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 60
[ship.health]
hp_formula = "350"
hp = 350
[ship.movement]
speed_mps_formula = "14"
main_acceleration_mpss_formula = "18"
maneuvering_acceleration_mpss_formula = "8"
angular_acceleration_radpss_formula = "2"
max_rotation_speed_radps_formula = "1"
speed_mps = 14
main_acceleration_mpss = 18
maneuvering_acceleration_mpss = 8
angular_acceleration_radpss = 2
max_rotation_speed_radps = 1
[ship.sensor]
sensor_range_m_formula = "280"
sensor_range_m = 280
# Dreadnought — 36 cells: the main battery deck is split into three 3x3 gun
@@ -220,21 +214,20 @@ layout = [
[ship.schematic]
materials = [{item = "dreadnought_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 120
[ship.health]
hp_formula = "800"
hp = 800
[ship.movement]
speed_mps_formula = "8"
main_acceleration_mpss_formula = "10"
maneuvering_acceleration_mpss_formula = "5"
angular_acceleration_radpss_formula = "1"
max_rotation_speed_radps_formula = "0.5"
speed_mps = 8
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5
[ship.sensor]
sensor_range_m_formula = "300"
sensor_range_m = 300
# Carrier — 37 cells: the top flight deck (rows 0-1) is the only place wide
@@ -254,18 +247,17 @@ layout = [
[ship.schematic]
materials = [{item = "carrier_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 120
[ship.health]
hp_formula = "700"
hp = 700
[ship.movement]
speed_mps_formula = "9"
main_acceleration_mpss_formula = "10"
maneuvering_acceleration_mpss_formula = "5"
angular_acceleration_radpss_formula = "1"
max_rotation_speed_radps_formula = "0.5"
speed_mps = 9
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5
[ship.sensor]
sensor_range_m_formula = "350"
sensor_range_m = 350

View File

@@ -36,7 +36,6 @@ artifact_win_count = 3
[waves]
threat_rate_formula = "x"
ship_level_formula = "1"
gap_min_seconds = 15
gap_max_seconds = 45
spawn_duration_seconds = 10

View File

@@ -9,7 +9,6 @@ enemy_buffer_width_tiles = 10
name = "Alpha"
[[arena.team.ship]]
schematic = "drone"
level = 1
count = 5
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
@@ -19,7 +18,6 @@ enemy_buffer_width_tiles = 10
name = "Beta"
[[arena.team.ship]]
schematic = "drone"
level = 1
count = 2
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
@@ -41,7 +39,6 @@ enemy_buffer_width_tiles = 10
name = "Fighters"
[[arena.team.ship]]
schematic = "drone"
level = 1
count = 5
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
@@ -51,7 +48,6 @@ enemy_buffer_width_tiles = 10
name = "Supported"
[[arena.team.ship]]
schematic = "drone"
level = 1
count = 3
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
@@ -59,7 +55,6 @@ enemy_buffer_width_tiles = 10
[[arena.team.ship]]
schematic = "drone"
level = 1
count = 2
modules = [
{type = "repair_tool", x = 1, y = 1, rotation = "east"},
@@ -76,7 +71,6 @@ enemy_buffer_width_tiles = 15
name = "Fortified"
[[arena.team.ship]]
schematic = "drone"
level = 1
count = 3
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},
@@ -96,7 +90,6 @@ enemy_buffer_width_tiles = 15
name = "Swarm"
[[arena.team.ship]]
schematic = "drone"
level = 1
count = 8
modules = [
{type = "laser_cannon_s", x = 1, y = 1, rotation = "east"},

View File

@@ -3,136 +3,126 @@ id = "armor_plate"
unlock_at_station_level = -1
surface_mask = ["OO"]
materials = [{item = "iron_ingot", amount = 2}]
player_production_level = 1
production_time_seconds = 3
fill_color = "#808080"
glyph = "A"
[module.health]
multiplied_hp_formula = "1.5"
multiplied_hp = 1.5
[[module]]
id = "sensor_booster"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "circuit_board", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "S"
[module.sensor]
added_sensor_range_m_formula = "100"
added_sensor_range_m = 100
[[module]]
id = "weapon_upgrade"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "W"
[module.weapon]
multiplied_damage_formula = "1.2"
multiplied_damage = 1.2
[[module]]
id = "laser_cannon"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 5
fill_color = "#FF8040"
glyph = "L"
[module.weapon]
damage_formula = "2"
attack_range_m_formula = "50"
attack_rate_hz_formula = "2.0"
damage = 2
attack_range_m = 50
attack_rate_hz = 2.0
[[module]]
id = "salvager"
unlock_at_station_level = -1
surface_mask = ["OO"]
materials = [{item = "iron_ingot", amount = 2}]
player_production_level = 1
production_time_seconds = 5
fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_m_formula = "500"
cargo_capacity_formula = "10"
collection_rate_hz_formula = "0.5"
collection_range_m = 500
cargo_capacity = 10
collection_rate_hz = 0.5
[[module]]
id = "repair_tool"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "circuit_board", amount = 2}]
player_production_level = 1
production_time_seconds = 5
fill_color = "#66CCFF"
glyph = "Rp"
[module.repair]
repair_rate_hz_formula = "1"
repair_amount_hp_formula = "5 + x"
repair_range_m_formula = "800"
repair_rate_hz = 1
repair_amount_hp = 6
repair_range_m = 800
[[module]]
id = "weapon_primer"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Wp"
[module.weapon]
multiplied_attack_rate_hz_formula = "1.2"
multiplied_attack_rate_hz = 1.2
[[module]]
id = "weapon_stabilizer"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 4
fill_color = "#FF4040"
glyph = "Ws"
[module.weapon]
multiplied_attack_range_m_formula = "1.5"
multiplied_attack_rate_hz_formula = "0.8"
multiplied_attack_range_m = 1.5
multiplied_attack_rate_hz = 0.8
[[module]]
id = "afterburner"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "Ab"
[module.movement]
multiplied_speed_mps_formula = "1.6"
added_main_acceleration_mpss_formula = "60"
multiplied_speed_mps = 1.6
added_main_acceleration_mpss = 60
[[module]]
id = "maneuvering_thrusters"
unlock_at_station_level = -1
surface_mask = ["O"]
materials = [{item = "iron_ingot", amount = 1}]
player_production_level = 1
production_time_seconds = 2
fill_color = "#40A0FF"
glyph = "Mt"
[module.movement]
multiplied_speed_mps_formula = "1.2"
added_maneuvering_acceleration_mpss_formula = "10"
multiplied_speed_mps = 1.2
added_maneuvering_acceleration_mpss = 10

View File

@@ -6,21 +6,20 @@ default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 3
production_time_seconds = 10
[ship.health]
hp_formula = "40 + 5*x"
hp = 45
[ship.movement]
speed_mps_formula = "2000 + 50*x"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
speed_mps = 2050
main_acceleration_mpss = 1000000
maneuvering_acceleration_mpss = 1000000
angular_acceleration_radpss = 100000
max_rotation_speed_radps = 100000
[ship.sensor]
sensor_range_m_formula = "2000"
sensor_range_m = 2000
[[ship]]
@@ -31,21 +30,20 @@ default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
player_production_level = 5
production_time_seconds = 20
[ship.health]
hp_formula = "120 + 15*x"
hp = 135
[ship.movement]
speed_mps_formula = "1200"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
speed_mps = 1200
main_acceleration_mpss = 1000000
maneuvering_acceleration_mpss = 1000000
angular_acceleration_radpss = 100000
max_rotation_speed_radps = 100000
[ship.sensor]
sensor_range_m_formula = "3000"
sensor_range_m = 3000
[[ship]]
@@ -55,21 +53,20 @@ layout = ["OOO", "OOO"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}]
player_production_level = 3
production_time_seconds = 10
[ship.health]
hp_formula = "40 + 4*x"
hp = 44
[ship.movement]
speed_mps_formula = "1100"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
speed_mps = 1100
main_acceleration_mpss = 1000000
maneuvering_acceleration_mpss = 1000000
angular_acceleration_radpss = 100000
max_rotation_speed_radps = 100000
[ship.sensor]
sensor_range_m_formula = "2500"
sensor_range_m = 2500
[[ship]]
@@ -79,18 +76,17 @@ layout = ["XOX", "OOO", "XOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
player_production_level = 3
production_time_seconds = 15
[ship.health]
hp_formula = "60 + 5*x"
hp = 65
[ship.movement]
speed_mps_formula = "1300"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
speed_mps = 1300
main_acceleration_mpss = 1000000
maneuvering_acceleration_mpss = 1000000
angular_acceleration_radpss = 100000
max_rotation_speed_radps = 100000
[ship.sensor]
sensor_range_m_formula = "2500"
sensor_range_m = 2500

View File

@@ -36,7 +36,6 @@ artifact_win_count = 3
[waves]
threat_rate_formula = "x"
ship_level_formula = "1 + x / 10"
gap_min_seconds = 15
gap_max_seconds = 45
spawn_duration_seconds = 10