8d0dd6f454
name recipes after their process, not their product
...
Recipe display names come from the id, so a recipe that shared its id with
its output item showed the item's name back to the player. Every recipe id
now names the process that runs it: iron_mining, quartz_reduction,
steel_rolling, chip_etching, the *_framing hulls, the *_kit module prefabs,
and the drop-only shortcuts as direct_rolling/-etching/-hardening.
The three shortcut unlock groups are renamed with their recipes, since a
group's name is derived from its id the same way.
Blueprints and replays store recipe ids, so files recorded before this
rename lose their miner and assembler recipe selections.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
2026-08-12 09:16:19 +02:00
37a7a7499a
update item box color to yield better contrast
2026-08-09 21:34:31 +02:00
cc0ef856e3
make asteroid smaller
2026-08-06 22:14:02 +02:00
08d8b0dd90
re-cover copy-settings through single-building blueprints
2026-08-06 19:44:55 +02:00
cd31af2611
remove the Shift copy-building-settings gesture
2026-08-06 19:09:11 +02:00
2518f4f14a
Make railgun S/M/L distinct via barrel count (1/2/3)
2026-07-23 21:31:26 +02:00
561c95d0dd
make belt darker so that there is more contrast to the item icons
2026-07-23 21:30:48 +02:00
b4be06ed5e
make item icons larger
2026-07-23 21:30:18 +02:00
0bba7686e6
Add item icon art for all 41 item types
2026-07-23 20:56:38 +02:00
8b71fe1a03
Rename ship/station scrap drop entities to "debris"
2026-07-23 20:51:05 +02:00
60d6767d93
draw building icons in the game world
2026-07-23 20:45:50 +02:00
7c1455b8a0
add icons for build buttons
2026-07-22 21:44:20 +02:00
e20a0bba67
Rename Demolish to Deconstruct
2026-07-22 21:40:42 +02:00
b2ce20e6ad
Add deconstruction queue
2026-07-22 21:37:56 +02:00
a9082c57f3
Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
2026-07-22 21:34:59 +02:00
9b63af6ccb
Unify tunnel build mode into a single Tunnel button
2026-07-21 21:12:06 +02:00
1cbc695bc5
Add building status light
2026-07-20 22:19:58 +02:00
f205136e21
show tooltip for artifacts in the header bar
2026-07-19 22:16:04 +02:00
08752aeced
fix building blocks tooltip
2026-07-19 21:14:31 +02:00
4b149d97a7
dim the game behind dialogs and escape menu
2026-07-13 22:11:21 +02:00
6a8b6acd3b
make panning faster
2026-07-13 21:44:12 +02:00
3ce6e6d599
Tint not-yet-buildable asteroid area
2026-07-13 21:42:59 +02:00
ad3e73fdd8
Add tooltip for building blocks in header bar
2026-07-12 21:24:11 +02:00
177809fe1a
Add tooltips for building buttons and module selection buttons
2026-07-12 21:21:14 +02:00
5f6ecbf6c8
implement visual feedback for copy building settings with shift + click gesture
2026-07-09 21:33:24 +02:00
2ddf13238c
Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
2026-07-09 20:11:12 +02:00
cc38bf95fa
make repair_tool less op
2026-07-09 07:20:06 +02:00
b58bcfe272
turn around salvage bay in config
2026-07-09 07:19:48 +02:00
de1ebb8a5f
increase scroll speed across contest zone
2026-07-08 22:25:12 +02:00
cdf89ce0dd
Restructure balancing docs into docs/balancing/
2026-07-08 20:33:51 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
fc622670d2
continue first full balancing round
2026-07-08 20:33:11 +02:00
fcaee000fa
continue first full balancing round
2026-07-08 20:30:45 +02:00
bd0675db66
continue first full balancing round
2026-07-08 20:29:23 +02:00
5b86b15c71
Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
2026-07-08 20:28:31 +02:00
c6db4bf24a
first full balancing round
2026-07-08 20:27:25 +02:00
6ea0655eaf
implement unlock dependencies
2026-07-03 08:35:45 +02:00
18e732ae99
Remove schematic upgrades and module and ship levels
2026-07-02 21:32:36 +02:00
81b1c7a66b
Derive ship scrap drop from threat
2026-07-02 21:30:38 +02:00
0a7e9a34ef
Add artifact win condition ( #3 )
...
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
b301db2008
increase refund rate because altering the factory shall not be punishing
2026-06-23 22:11:30 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
7924e037aa
increase asteroid size
2026-06-18 21:48:43 +02:00
313fed02ca
fix range of repair tool in config
2026-06-17 22:39:10 +02:00
1a682fdb79
make drone movement look more spaceship-like
2026-06-17 20:51:45 +02:00
5219b227c5
improve targeting rules config
2026-06-16 21:51:45 +02:00
ac97652c60
make ships claim targets
2026-06-16 21:18:28 +02:00
4153b7e2f5
make ships orbit their targets
2026-06-15 21:37:47 +02:00
997a7778e0
first iteration of fable 5 on ship and module grids and recipes
2026-06-14 14:23:53 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00