3a4b69b520
state the debris scrap value with the item icon, not the word
...
The debris panel's stat row spelled out "Scrap remaining". It now reads
"Remaining" with the amount followed by the bare scrap icon -- the same
inline form the header bar uses for building blocks -- and falls back to
the old caption when no scrap icon file exists. The count summary's
indented sub-row states its sum the same way.
REQ-UI-ITEM-ICON named the bare inline icon as a building_block special
case; it now states the general rule (an icon standing in for the item's
name beside a number is drawn without its square) and keeps the boundary
explicit: a value shown as an item still takes the square.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
2026-08-12 09:52:21 +02:00
8d0dd6f454
name recipes after their process, not their product
...
Recipe display names come from the id, so a recipe that shared its id with
its output item showed the item's name back to the player. Every recipe id
now names the process that runs it: iron_mining, quartz_reduction,
steel_rolling, chip_etching, the *_framing hulls, the *_kit module prefabs,
and the drop-only shortcuts as direct_rolling/-etching/-hardening.
The three shortcut unlock groups are renamed with their recipes, since a
group's name is derived from its id the same way.
Blueprints and replays store recipe ids, so files recorded before this
rename lose their miner and assembler recipe selections.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
2026-08-12 09:16:19 +02:00
bd8fe5157e
add border around recipes where several of them stack
2026-08-12 08:30:10 +02:00
a3fddf63cc
give a recipe line its own row for its identity
2026-08-11 22:07:15 +02:00
1ddd830476
fix requirements: let the layout preview state that it shows color alone
2026-08-11 22:07:02 +02:00
f255224ccd
show recipes visually instead of describing them in text
2026-08-11 21:47:35 +02:00
3274df91d4
open selection panel modals on the panel
2026-08-11 21:21:12 +02:00
d1da4b2937
color item icon backgrounds in the UI from visuals.toml
2026-08-11 21:18:52 +02:00
37378e3c1b
allow to move the selection panel via mouse drag
2026-08-09 22:09:41 +02:00
37a7a7499a
update item box color to yield better contrast
2026-08-09 21:34:31 +02:00
5794a51c9a
draw boxes around item icons
2026-08-09 21:20:47 +02:00
09858f4b62
keep an auto-recipe building's summary between its cycles
2026-08-09 20:41:48 +02:00
ca49b9dbec
let the world renderer hold the simulation by const reference
2026-08-09 20:37:15 +02:00
79650ae211
make EntityAdmin::hasAll const
2026-08-09 20:37:09 +02:00
c0b009c548
place the selection panel beside what it describes
2026-08-09 20:36:58 +02:00
7ae5f8c4dc
fix selection panel contents
2026-08-07 22:01:10 +02:00
9f574fa05e
fix issue where the selection panel sometimes collapses to very small size
2026-08-07 21:17:53 +02:00
e5d689c8d8
document the player-input design in architecture.md
2026-08-07 20:43:12 +02:00
0b8f5eccd6
scroll the controls panel's rows instead of clipping them
2026-08-07 20:42:56 +02:00
40415e663b
put the controls panel in the corner and let it step around the build bar
2026-08-07 20:42:41 +02:00
7a098edf72
mark the exit row of the controls panel red on its chips instead of its label
2026-08-07 19:52:51 +02:00
365641feb7
size the controls panel to the rows it is actually showing
2026-08-07 19:38:10 +02:00
4b5e288632
record that additive selection is offered only once something is selected
2026-08-07 19:10:26 +02:00
cab7244b00
divide the always-available rows in the General context too
2026-08-07 19:10:04 +02:00
980fad272f
show the available controls in a panel over the world
2026-08-07 18:48:01 +02:00
68a43a7d98
resolve mouse gestures through the action table too
2026-08-07 18:47:43 +02:00
1f754de431
resolve keyboard shortcuts through one action table instead of a switch
2026-08-07 18:47:29 +02:00
f61f0bf761
add requirements for a context-sensitive controls panel floating over the game world
2026-08-07 18:47:15 +02:00
075e44d295
give the selection cards their own parts instead of label blobs
2026-08-07 18:43:23 +02:00
2289277e12
split the selection panel into one card per kind of selection
2026-08-07 18:38:55 +02:00
cc0ef856e3
make asteroid smaller
2026-08-06 22:14:02 +02:00
603f8063e9
float the selection panel over the game world instead of a side column
2026-08-06 22:06:42 +02:00
3b37b0ecf8
target single-building transfers by hovering, not by footprint coincidence
2026-08-06 20:31:51 +02:00
98deab932a
let any blueprint transfer configuration, not just single-building ones (if the orientation matches)
2026-08-06 20:29:20 +02:00
08d8b0dd90
re-cover copy-settings through single-building blueprints
2026-08-06 19:44:55 +02:00
9a3b6c10d6
fix bug where selecting the same layout for a shipyard discarded the current progress and buffers
2026-08-06 19:18:45 +02:00
cd31af2611
remove the Shift copy-building-settings gesture
2026-08-06 19:09:11 +02:00
fd6a7c5815
rekey the temporary blueprint to C, add V to re-place it
2026-08-06 19:07:13 +02:00
18cfe238f6
move blueprints out of the sidebar into Ctrl+C / Ctrl+V dialogs
2026-08-06 19:03:59 +02:00
2cbcf1554f
add the ASCII-only source rule and the visual-verification note to CLAUDE.md
2026-08-06 08:28:57 +02:00
c1af58d80c
float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons
2026-08-06 08:28:40 +02:00
f39fe9a118
move the debug stats panel out of the renderer
2026-08-05 22:14:55 +02:00
e5dcb9de5f
extract WorldRenderer
2026-08-05 22:14:55 +02:00
dc83add5c6
move two placement queries out of the view into PlacementRules
2026-08-05 22:14:54 +02:00
3a1951559d
share the world shapes both views (game and balancing) draw identically
2026-08-05 22:14:54 +02:00
26d7448492
extract BuildModeController, fixing a silent blueprint exit
2026-08-05 22:14:54 +02:00
202f583067
extract SelectionController
2026-08-05 22:14:54 +02:00
d5ab44b9bf
move the remaining hotkeys into the InputMapper
2026-08-05 22:14:53 +02:00
bb1ffab8fc
fix a bug where view continues to pan when window lost focus while panning
2026-08-05 22:14:53 +02:00
e1445fe508
move the already-event-driven hotkeys into the InputMapper
2026-08-05 22:14:53 +02:00