2b6dafcf50
implement artifact win condition (REQ-WIN-ARTIFACT-COUNT, REQ-WIN-SCREEN)
...
- Add [artifacts] config section to world.toml with artifact_chance_formula (x = station level) and artifact_win_count
- Roll artifact chance before each schematic drop; on success show 2 schematics + Artifact option instead of 3
- Selecting Artifact increments artifact count; reaching artifact_win_count triggers win screen
- Display "Artifacts: x/y" in header bar via ArtifactCountChangedEvent
- Win screen mirrors game-over screen with "Won!" caption and same Restart/Quit buttons
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
2026-06-30 09:18:19 +02:00
b301db2008
increase refund rate because altering the factory shall not be punishing
2026-06-23 22:11:30 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
7924e037aa
increase asteroid size
2026-06-18 21:48:43 +02:00
313fed02ca
fix range of repair tool in config
2026-06-17 22:39:10 +02:00
1a682fdb79
make drone movement look more spaceship-like
2026-06-17 20:51:45 +02:00
5219b227c5
improve targeting rules config
2026-06-16 21:51:45 +02:00
ac97652c60
make ships claim targets
2026-06-16 21:18:28 +02:00
4153b7e2f5
make ships orbit their targets
2026-06-15 21:37:47 +02:00
997a7778e0
first iteration of fable 5 on ship and module grids and recipes
2026-06-14 14:23:53 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00
49f7129bd5
schematic selection dialog
2026-06-13 14:19:51 +02:00
1641189b75
explicit recipe unlocking
2026-06-12 17:15:06 +02:00
69b35d2bfc
fix config
2026-06-10 22:37:46 +02:00
af96b95f61
allow to unlock modules when destroying defence stations
2026-06-10 22:37:38 +02:00
aad094f842
allow to configure when which schematic gets unlockable
2026-06-10 21:09:03 +02:00
510e37c37b
fix issue where upgrade modules are not working properly
2026-06-09 23:34:29 +02:00
121cd5407f
add more modules
2026-06-09 23:31:58 +02:00
7c663e29a6
fix threat accumulation config
2026-06-09 21:46:01 +02:00
6b95619806
add units in config files
2026-06-06 20:46:36 +02:00
ef17b0ce42
reduce size of building surface masks
2026-06-06 12:00:38 +02:00
eeaa309c08
fix balancing config
2026-06-05 20:30:38 +02:00
7669245229
use meters in config
2026-06-05 20:09:20 +02:00
42b51cc6f4
remove unnecessary modules for first playtest
2026-06-04 21:27:29 +02:00
b5185b0906
boss waves
2026-06-03 22:14:31 +02:00
f921f00a0d
add collection rate for salvager modules and respect collection range of each of these modules
2026-06-02 21:28:31 +02:00
9d0a60a93b
define ship roles via added modules and allow multiple weapons
2026-06-01 23:05:21 +02:00
34c6dea505
change to physics based ship movement
2026-05-20 19:44:46 +02:00
d397b9969a
ship layout blueprints
2026-05-19 21:41:19 +02:00
d08bf5d37b
implement ship modules
2026-05-18 08:54:26 +02:00
c0b6f8f778
balancing
2026-05-17 20:55:32 +02:00
a4427f7f67
add balancing tool target
2026-05-03 11:17:54 +02:00
7e0104e9b8
fix config data paths
2026-04-29 21:32:32 +02:00
b0320ac117
implement sensor range requirements
2026-04-29 21:11:35 +02:00
58b7cda21c
balancing
2026-04-28 22:43:11 +02:00
ed6b503767
implement ships depart in waves
2026-04-27 21:31:04 +02:00
fb83db98ab
rename blueprint to schematic
2026-04-26 21:00:55 +02:00
774f5dee28
read tunnel length from different config and fix tests
2026-04-26 20:41:40 +02:00
89005d6bb7
implement tunnels
2026-04-26 17:15:50 +02:00
393c49e1bb
fix issue where shipyard did not produce anything
2026-04-21 22:17:48 +02:00
bf29cc40e3
implement building system
2026-04-19 20:53:08 +02:00
f2d912b4eb
implement belt system
2026-04-19 16:18:39 +02:00
1e1f2d7816
add visuals config
2026-04-19 10:05:13 +02:00
5bd97ddccd
match requirements and example config
2026-04-17 23:28:33 +02:00
8505c27cfa
add example config files
2026-04-17 22:19:32 +02:00