balancing

This commit is contained in:
2026-04-28 22:43:11 +02:00
parent 1e6d838258
commit 58b7cda21c
4 changed files with 26 additions and 26 deletions

View File

@@ -2,35 +2,35 @@
id = "belt"
cost = 2
player_placeable = true
construction_time_seconds = 1
construction_time_seconds = 0.2
surface_mask = ["A>"]
[[building]]
id = "splitter"
cost = 3
player_placeable = true
construction_time_seconds = 1
construction_time_seconds = 0.5
surface_mask = ["<A>"]
[[building]]
id = "tunnel_entry"
cost = 5
player_placeable = true
construction_time_seconds = 3
construction_time_seconds = 0.5
surface_mask = ["A>"]
[[building]]
id = "tunnel_exit"
cost = 5
player_placeable = true
construction_time_seconds = 3
construction_time_seconds = 0.5
surface_mask = ["A>"]
[[building]]
id = "miner"
cost = 15
player_placeable = true
construction_time_seconds = 10
construction_time_seconds = 1
surface_mask = [
"AA",
"A>",
@@ -40,7 +40,7 @@ surface_mask = [
id = "smelter"
cost = 20
player_placeable = true
construction_time_seconds = 15
construction_time_seconds = 1
surface_mask = [
"AA ",
"AA>",
@@ -50,7 +50,7 @@ surface_mask = [
id = "assembler"
cost = 35
player_placeable = true
construction_time_seconds = 20
construction_time_seconds = 1
surface_mask = [
"AAA ",
"AAA>",
@@ -61,7 +61,7 @@ surface_mask = [
id = "reprocessing_plant"
cost = 40
player_placeable = true
construction_time_seconds = 25
construction_time_seconds = 1
surface_mask = [
"AAA ",
"AAA>",
@@ -72,7 +72,7 @@ surface_mask = [
id = "shipyard"
cost = 60
player_placeable = true
construction_time_seconds = 30
construction_time_seconds = 1
surface_mask = [
"AAAS>",
"AAAS ",
@@ -82,7 +82,7 @@ surface_mask = [
id = "salvage_bay"
cost = 25
player_placeable = true
construction_time_seconds = 15
construction_time_seconds = 1
surface_mask = [
"SAA",
"SAA>",

View File

@@ -4,21 +4,21 @@ available_from_start = true
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 3
player_production_level = 1
production_time_seconds = 10
[ship.threat]
cost_formula = "5 + 1*x"
cost_formula = "10"
[ship.health]
hp_formula = "40 + 5*x"
hp_formula = "4"
[ship.movement]
speed_formula = "200 + 5*x"
speed_formula = "4"
[ship.combat]
damage_formula = "10 + 2*x"
attack_range_formula = "150"
damage_formula = "1"
attack_range_formula = "10"
attack_rate_formula = "2.0"
[ship.loot]
@@ -35,7 +35,7 @@ player_production_level = 5
production_time_seconds = 20
[ship.threat]
cost_formula = "10 + 2*x"
cost_formula = "0"
[ship.health]
hp_formula = "120 + 15*x"

View File

@@ -11,12 +11,12 @@ surface_mask = [
"SS",
"SS",
]
level = 5
hp_formula = "300 + 40*x"
damage_formula = "5 + 4*x"
range_formula = "300 + 20*x"
fire_rate_formula = "0.5 + 0.2*x"
scrap_drop_formula = "x"
level = 1
hp_formula = "300"
damage_formula = "5"
range_formula = "20"
fire_rate_formula = "1"
scrap_drop_formula = "10"
[enemy_station]
surface_mask = [
@@ -24,7 +24,7 @@ surface_mask = [
"SS",
]
hp_formula = "300 + 150*x"
damage_formula = "20 + 10*x"
range_formula = "350 + 20*x"
damage_formula = "2 + 1*x"
range_formula = "20"
fire_rate_formula = "1.0 + 0.2*x"
scrap_drop_formula = "10 + 5*x"

View File

@@ -22,7 +22,7 @@ push_expand_columns = 10
scaling_factor = 1.2
[waves]
threat_rate_formula = "0.1*x - 60"
threat_rate_formula = "0.01*x"
ship_level_formula = "1"
gap_min_seconds = 15
gap_max_seconds = 45