rename blueprint to schematic
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@@ -2,7 +2,7 @@
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id = "interceptor"
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available_from_start = true
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[ship.blueprint]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 3
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production_time_seconds = 10
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@@ -29,7 +29,7 @@ scrap_drop = 2
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id = "destroyer"
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available_from_start = true
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[ship.blueprint]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
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player_production_level = 5
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production_time_seconds = 20
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@@ -56,7 +56,7 @@ scrap_drop = 4
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id = "salvage_ship"
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available_from_start = true
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[ship.blueprint]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}]
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player_production_level = 3
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production_time_seconds = 10
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@@ -82,7 +82,7 @@ scrap_drop = 2
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id = "repair_ship"
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available_from_start = false
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[ship.blueprint]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
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player_production_level = 3
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production_time_seconds = 15
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@@ -142,7 +142,7 @@ outline = "#201a14"
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# Ships
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#
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# Ships are drawn as oriented triangles/arrows. Color is keyed to role, not
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# blueprint (architecture.md, "Layer Order").
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# schematic (architecture.md, "Layer Order").
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# -----------------------------------------------------------------------------
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[ships.player_combat]
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@@ -185,7 +185,7 @@ tile_highlight = "#ffffff22" # tile under cursor
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selected_outline = "#ffff00" # outline drawn around currently-selected building(s)
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# -----------------------------------------------------------------------------
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# Blueprint-drop toasts (REQ-UI-BLUEPRINT-TOAST)
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# Schematic-drop toasts (REQ-UI-SCHEMATIC-TOAST)
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# -----------------------------------------------------------------------------
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[toast]
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