mlangkabel
  • Joined on 2026-04-17
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-14 17:20:28 +00:00
7933536e8d Allow direct output-to-input port coupling between adjacent buildings
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-14 16:10:51 +00:00
768298dc7c Animate items entering building input ports
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-14 15:32:35 +00:00
dd9953d149 Add input-port item intake animation requirement
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-14 12:24:48 +00:00
6ed58d42e3 Animate items emerging from building output ports
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-14 10:50:29 +00:00
e7f1f49f01 Add output-port item emergence animation requirement
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-14 08:36:47 +00:00
d70eb43dbb Reject items entering a transport tile through its output edge
mlangkabel pushed to master at mlangkabel/dota_factory 2026-07-13 20:11:41 +00:00
4b149d97a7 dim the game behind dialogs and escape menu
6a8b6acd3b make panning faster
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mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 20:07:15 +00:00
e04883a95f Implement REQ-UI-MODAL-DIM: dim game behind modals
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 19:54:18 +00:00
d56125f737 Add REQ-UI-MODAL-DIM: dim overlay behind modals
mlangkabel pushed to master at mlangkabel/dota_factory 2026-07-13 19:43:07 +00:00
3ce6e6d599 Tint not-yet-buildable asteroid area
80a2622267 Redefine camera scroll as view center
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mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 19:38:39 +00:00
f1c77affae Tint not-yet-buildable asteroid area
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 19:28:52 +00:00
25cb23f66c Redefine camera scroll as view center
mlangkabel pushed to master at mlangkabel/dota_factory 2026-07-13 19:10:20 +00:00
535d4f8f24 allow to (multi) select scrap
8c4fb78fc9 Allow creating blueprints from construction sites
698dd4d13d auto-open layout dialog on manual schematic change
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mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 19:04:23 +00:00
7757bf4d48 Draw selection outline around selected scrap
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 18:58:30 +00:00
b97ab1edaa Implement scrap pile selection
mlangkabel pushed to master at mlangkabel/dota_factory 2026-07-13 18:45:16 +00:00
9d28175b17 Always show shipyard layout preview and Configure button, disabled until schematic selected
ac4d56764c Draw a thin border around each right-sidebar panel
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mlangkabel pushed to master at mlangkabel/dota_factory 2026-07-13 18:44:01 +00:00
ee1ee84f4f Always show shipyard layout preview and Configure button, disabled until schematic selected
42a23ae42a Draw a thin border around each right-sidebar panel
69fe607157 Show total building block cost in multi-selection panel (relevant for temporary blueprint)
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mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 18:37:36 +00:00
1c2f57e364 Add scrap selection requirements
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 17:35:20 +00:00
ba0c10d54e Allow creating blueprints from construction sites
mlangkabel pushed to ui-terminology at mlangkabel/dota_factory 2026-07-13 16:47:19 +00:00
be8f95bd11 Allow creating blueprints from construction sites