mlangkabel
  • Joined on 2026-04-17
mlangkabel created branch feature/building-status-light in mlangkabel/dota_factory 2026-07-20 19:26:09 +00:00
mlangkabel pushed to master at mlangkabel/dota_factory 2026-07-20 19:03:23 +00:00
be475e2836 allow multi-select for ships/stations, mixable with scrap
9622fa4345 Use std::optional instead of sentinel values for absent data
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mlangkabel pushed to refactor/optional-over-sentinels at mlangkabel/dota_factory 2026-07-20 19:01:14 +00:00
5f2b44878e Use "Scrap x N" notation for the scrap total
mlangkabel pushed to refactor/optional-over-sentinels at mlangkabel/dota_factory 2026-07-20 18:50:52 +00:00
c89cf25afd Make selected-objects panel text consistent
mlangkabel pushed to refactor/optional-over-sentinels at mlangkabel/dota_factory 2026-07-20 18:32:37 +00:00
db1b7b617f Rename EntitySelectedEvent to EntitySelectionChangedEvent
mlangkabel pushed to refactor/optional-over-sentinels at mlangkabel/dota_factory 2026-07-20 18:23:16 +00:00
4044846d6a Multi-select ships/stations, mixable with scrap
3ebaa48cc5 docs: allow multi-select for ships/stations, mixable with scrap
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mlangkabel created branch refactor/optional-over-sentinels in mlangkabel/dota_factory 2026-07-20 06:16:52 +00:00
mlangkabel pushed to refactor/optional-over-sentinels at mlangkabel/dota_factory 2026-07-20 06:16:52 +00:00
388d354e51 Use std::optional instead of sentinel values for absent data
mlangkabel pushed to master at mlangkabel/dota_factory 2026-07-19 20:30:14 +00:00
1cdafb7bcd draw glyph for output port at the target tile during build mode
f205136e21 show tooltip for artifacts in the header bar
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mlangkabel pushed to req-port-target-glyph at mlangkabel/dota_factory 2026-07-19 20:28:22 +00:00
48fd5493e3 State blueprint-placement exclusion in REQ-UI-PORT-TARGET-GLYPH
mlangkabel pushed to req-port-target-glyph at mlangkabel/dota_factory 2026-07-19 20:22:09 +00:00
807420da07 Enlarge target-cell glyph and exclude the Shipyard
mlangkabel pushed to req-port-target-glyph at mlangkabel/dota_factory 2026-07-19 20:09:52 +00:00
9f390db80c Implement REQ-UI-PORT-TARGET-GLYPH builder-ghost port preview
mlangkabel created branch req-port-target-glyph in mlangkabel/dota_factory 2026-07-19 20:01:30 +00:00
mlangkabel pushed to req-port-target-glyph at mlangkabel/dota_factory 2026-07-19 20:01:30 +00:00
ae3ce1b40c Add REQ-UI-PORT-TARGET-GLYPH for builder-mode port preview
mlangkabel pushed to master at mlangkabel/dota_factory 2026-07-19 19:51:25 +00:00
b708e1b29d Add demolish-mode vignette
c76ba07bc7 Correct top game speed step to 10x in requirements
b2e7e4897a Add paused-state vignette border to game world view
c21af63e84 deselect build tool when it becomes unaffordable and fix stale enabled button
a4267a4760 Fix bug where restart fast-forwarded the new run by the time spent in a modal dialog
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mlangkabel pushed to rename-getters-setters at mlangkabel/dota_factory 2026-07-19 19:45:26 +00:00
d99907a30c Add demolish-mode vignette border (REQ-UI-DEMOLISH-BORDER)
mlangkabel pushed to rename-getters-setters at mlangkabel/dota_factory 2026-07-19 19:41:44 +00:00
8584366f86 Add demolish-mode vignette requirement (REQ-UI-DEMOLISH-BORDER)
mlangkabel pushed to rename-getters-setters at mlangkabel/dota_factory 2026-07-19 19:32:07 +00:00
f6661f6c84 Correct top game speed step to 10x in requirements
mlangkabel pushed to rename-getters-setters at mlangkabel/dota_factory 2026-07-19 19:30:28 +00:00
d4889d78c7 Document paused-state vignette border (REQ-UI-PAUSE-BORDER)
mlangkabel pushed to rename-getters-setters at mlangkabel/dota_factory 2026-07-19 19:25:19 +00:00
7d7d730282 Mitre pause-border corners to avoid double-darkening