c7a168f4a9df848751f8604fe2438513ba4d88f4
progression_design.md: rewrite the resource phases around the four decided inputs (two mined everywhere, one deposit-gated mid resource, one scrap-only late input), add the Resource deposits rule set (freedom first / geography later, deposits only in expansions, patch area as throughput cap, deterministic content, binary mining), note the dual gating of the mid resource, and add the deposit-layer action item. content_design.md: mark the first-pass tree as superseded and record the v2 decisions — iron/copper/quartz/voidsteel with their fiction (M-type asteroid, quartz geodes, battle-forged voidsteel), titanium dropped with its gating role moved to electronics and possibly a quality-steel step, the material palette fingerprints, and the laser-to-railgun rename with lasers reserved as a future weapon type. Update the balancing target phase boundaries accordingly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
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