79 lines
1.2 KiB
TOML
79 lines
1.2 KiB
TOML
[[ship]]
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id = "interceptor"
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available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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shipyard_level = 3
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[ship.threat]
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cost_formula = "5 + 1*x"
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[ship.health]
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hp_formula = "40 + 5*x"
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[ship.movement]
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speed_formula = "200 + 5*x"
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[ship.combat]
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damage_formula = "10 + 2*x"
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attack_range = 150
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attack_rate_formula = "2.0"
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target_priority = "lowest_hp"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "destroyer"
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available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
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shipyard_level = 5
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[ship.threat]
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cost_formula = "10 + 2*x"
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[ship.health]
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hp_formula = "120 + 15*x"
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[ship.movement]
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speed_formula = "120"
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[ship.combat]
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damage_formula = "12 + 2*x"
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attack_range = 250
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attack_rate_formula = "1.0"
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target_priority = "closest"
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[ship.loot]
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scrap_drop = 4
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[[ship]]
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id = "salvage_ship"
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available_from_start = true
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[ship.blueprint]
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materials = [{item = "iron_ingot", amount = 4}]
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shipyard_level = 3
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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hp_formula = "40 + 4*x"
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[ship.movement]
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speed_formula = "110"
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[ship.salvage]
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collection_range = 50
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cargo_capacity = 10
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[ship.loot]
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scrap_drop = 2
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