[[ship]] id = "interceptor" available_from_start = true [ship.blueprint] materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}] shipyard_level = 3 [ship.threat] cost_formula = "5 + 1*x" [ship.health] hp_formula = "40 + 5*x" [ship.movement] speed_formula = "200 + 5*x" [ship.combat] damage_formula = "10 + 2*x" attack_range = 150 attack_rate_formula = "2.0" target_priority = "lowest_hp" [ship.loot] scrap_drop = 2 [[ship]] id = "destroyer" available_from_start = true [ship.blueprint] materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}] shipyard_level = 5 [ship.threat] cost_formula = "10 + 2*x" [ship.health] hp_formula = "120 + 15*x" [ship.movement] speed_formula = "120" [ship.combat] damage_formula = "12 + 2*x" attack_range = 250 attack_rate_formula = "1.0" target_priority = "closest" [ship.loot] scrap_drop = 4 [[ship]] id = "salvage_ship" available_from_start = true [ship.blueprint] materials = [{item = "iron_ingot", amount = 4}] shipyard_level = 3 [ship.threat] cost_formula = "0" [ship.health] hp_formula = "40 + 4*x" [ship.movement] speed_formula = "110" [ship.salvage] collection_range = 50 cargo_capacity = 10 [ship.loot] scrap_drop = 2