4e44444a3ff4fcbc5de6d333c543b12e6f083400
The player must destroy enemy defence stations to earn artifacts, so purely defensive play no longer fits. Also correct the push mechanic to match REQ-DEF-PUSH/REQ-WAV-BOSS-ADVANCE: pushing advances the boss countdown rather than applying a blanket strength multiplier, and periodic boss waves are now called out explicitly. Drop the survival- time framing from the overview since it's no longer the goal. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
Description
No description provided
Languages
C++
96%
CMake
2.2%
Python
1.2%
C
0.6%