Malte Langkabel 4e44444a3f Fix concept doc framing: pushing is required, not optional
The player must destroy enemy defence stations to earn artifacts, so
purely defensive play no longer fits. Also correct the push mechanic
to match REQ-DEF-PUSH/REQ-WAV-BOSS-ADVANCE: pushing advances the boss
countdown rather than applying a blanket strength multiplier, and
periodic boss waves are now called out explicitly. Drop the survival-
time framing from the overview since it's no longer the goal.

Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
2026-07-02 10:09:00 +02:00
2026-07-01 20:27:29 +00:00
2026-04-19 10:19:27 +02:00
2026-07-01 20:27:29 +00:00
2026-04-19 10:19:27 +02:00
2026-04-19 13:40:37 +02:00
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