Malte Langkabel 4df1644412 Rewrite progression_design.md as rules/principles document
Turn the rough draft into structured rules for the production tree,
progression pacing, and balancing: resource phases, ratio curve,
shortcut recipes, refactorability, cost archetypes, threat model,
drop pacing, scrap/block economies, and numeric guardrails.

Includes agreed decisions: ship scrap derived from threat via a
scrap_per_threat key, no duplicate schematic drops (Mk2 upgrade
recipes deferred to future work), removal of ship levels, and an
action-item list for the follow-up requirements/code changes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
2026-07-02 17:04:28 +02:00
2026-07-01 20:27:29 +00:00
2026-04-19 10:19:27 +02:00
2026-07-01 20:27:29 +00:00
2026-04-19 10:19:27 +02:00
2026-04-19 13:40:37 +02:00
Description
No description provided
20 MiB
Languages
C++ 96%
CMake 2.2%
Python 1.2%
C 0.6%