437ac973559d9526222cb0c7be0fffe19e8dcf45
Turn the rough draft into structured rules for the production tree, progression pacing, and balancing: resource phases, ratio curve, shortcut recipes, refactorability, cost archetypes, threat model, drop pacing, scrap/block economies, and numeric guardrails. Includes agreed decisions: ship scrap derived from threat via a scrap_per_threat key, no duplicate schematic drops (Mk2 upgrade recipes deferred to future work), removal of ship levels, and an action-item list for the follow-up requirements/code changes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
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