Add a TemporaryBlueprintRequestedEvent emitted by GameWorldView on the T key. BlueprintPanel handles it by building a blueprint from the current selection (reusing createBlueprintFromSelection) and entering placement mode via BlueprintPlacementRequestedEvent, without adding it to the list or persisting it. Right-click exits and discards the temporary blueprint through the existing exit path. No-op when nothing placeable is selected. Implements REQ-UI-BLUEPRINT-TEMP. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VGNNLeFWhVzvxkK9qVXP2K
11 KiB
11 KiB