319d42d9c21a0adf413f2e3003180b9a7d549fa3
Add a TemporaryBlueprintRequestedEvent emitted by GameWorldView on the T key. BlueprintPanel handles it by building a blueprint from the current selection (reusing createBlueprintFromSelection) and entering placement mode via BlueprintPlacementRequestedEvent, without adding it to the list or persisting it. Right-click exits and discards the temporary blueprint through the existing exit path. No-op when nothing placeable is selected. Implements REQ-UI-BLUEPRINT-TEMP. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VGNNLeFWhVzvxkK9qVXP2K
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