Malte Langkabel 319d42d9c2 Implement T hotkey for temporary blueprint from selection
Add a TemporaryBlueprintRequestedEvent emitted by GameWorldView on the T
key. BlueprintPanel handles it by building a blueprint from the current
selection (reusing createBlueprintFromSelection) and entering placement
mode via BlueprintPlacementRequestedEvent, without adding it to the list
or persisting it. Right-click exits and discards the temporary blueprint
through the existing exit path. No-op when nothing placeable is selected.

Implements REQ-UI-BLUEPRINT-TEMP.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VGNNLeFWhVzvxkK9qVXP2K
2026-07-09 14:47:53 +02:00
2026-04-19 10:19:27 +02:00
2026-04-19 10:19:27 +02:00
2026-04-19 13:40:37 +02:00
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