|
|
46932e4abf
|
move FactoryState ownership out of BuildingSystem to Simulation
|
2026-08-05 06:43:52 +02:00 |
|
|
|
0edea5d961
|
gather the factory's world data into FactoryState
|
2026-08-05 06:43:30 +02:00 |
|
|
|
60cc187d92
|
add BuildingGrid to manage tile occupancy
|
2026-08-04 18:26:01 +02:00 |
|
|
|
3990351a16
|
share BuildingSystem's free functions instead of copying them
|
2026-08-04 18:24:38 +02:00 |
|
|
|
bd344e4fbe
|
add FieldSelectionPanel for extracting the ships/stations/debris selection
|
2026-08-04 18:23:28 +02:00 |
|
|
|
64c344c3a3
|
correct the belt subsystem interface description in architecture.md
|
2026-08-04 18:12:02 +02:00 |
|
|
|
02c7fed9b4
|
allow "auto" for named local lambdas and iterator types via claude.md
|
2026-08-04 18:11:37 +02:00 |
|
|
|
5d4a975384
|
cover unlock state in the determinism tests
|
2026-08-04 18:11:03 +02:00 |
|
|
|
475df0e5fd
|
extract unlock state from Simulation to UnlockState class
|
2026-08-04 18:10:43 +02:00 |
|
|
|
61634f6fd2
|
move the shared TOML helpers into the utility namespace to avoid name collisions
|
2026-08-04 18:05:52 +02:00 |
|
|
|
c8ff7da345
|
extract load methods into their own files
|
2026-08-04 18:05:27 +02:00 |
|
|
|
d664ab54cc
|
extract shared TOML helpers into TomlHelpers.h/.cpp
|
2026-08-04 18:02:23 +02:00 |
|
|
|
906000b0e9
|
drop the dead payloads from the state-change events
|
2026-08-03 22:02:47 +02:00 |
|
|
|
d9ef6aa728
|
make HeaderBar read the tick, artifacts and boss wave from the simulation instead of event
|
2026-08-03 22:02:19 +02:00 |
|
|
|
b44a85685e
|
make BlueprintPanel read the block stock from the simulation instead of event
|
2026-08-03 22:02:05 +02:00 |
|
|
|
edd1c31785
|
remove duplicate findModuleDef from ShipLayoutPreview
|
2026-08-03 22:00:25 +02:00 |
|
|
|
785ce3ebfe
|
remove duplicate findBuildingDef from BuildingSystem
|
2026-08-03 21:14:13 +02:00 |
|
|
|
7017f8b4dc
|
route the win-path restart through ResetCommand
|
2026-08-03 21:13:43 +02:00 |
|
|
|
77a842f884
|
dedupe AttackExecutor and RepairExecutor via executeOrbitAndAssign
|
2026-08-03 21:13:24 +02:00 |
|
|
|
d5ba72d554
|
add ModalPauseScope for the pause-around-modal idiom
|
2026-08-03 21:11:52 +02:00 |
|
|
|
83177729e9
|
extract MainWindow::reloadConfig
|
2026-08-03 21:11:02 +02:00 |
|
|
|
a8e933b7f2
|
drop EntityAdmin::add in favour of addComponent
|
2026-08-03 21:09:18 +02:00 |
|
|
|
e02e323cb2
|
share a single ItemIconCache across the UI
|
2026-08-03 21:08:19 +02:00 |
|
|
|
b4e622daa5
|
extract the shared Centroid helper into ai/Centroid.h
|
2026-08-03 21:06:06 +02:00 |
|
|
|
1150985c1f
|
share one loadTestConfig() helper across the tests
|
2026-08-03 21:05:28 +02:00 |
|
|
|
594c3b93c5
|
make HeaderBar read block stock and expansion cost from the simulation
|
2026-08-03 21:04:43 +02:00 |
|
|
|
932b57720c
|
dedupe tunnel lookup and key tunnel tiles by QPoint
|
2026-08-03 21:02:06 +02:00 |
|
|
|
ca727bef35
|
extract Simulation::initializeSubsystems to remove duplicate code
|
2026-08-03 20:59:00 +02:00 |
|
|
|
553a7e0701
|
add findShipDef/findModuleDef/findRecipeDef to config structs and re-use them in the rest of the code base
|
2026-08-03 20:57:31 +02:00 |
|
|
|
af6828c348
|
remove duplicate findBuildingDef from GameWorldView
|
2026-08-03 20:50:03 +02:00 |
|
|
|
3671e1d7e6
|
fix splitter filters being lost when rotating in place and add test
|
2026-08-03 20:49:10 +02:00 |
|
|
|
370a3036c1
|
fix issue where HP bar is drawn below belts
|
2026-08-02 15:57:44 +02:00 |
|
|
|
f60f111ccc
|
move claude project files into git repo
|
2026-08-02 15:57:26 +02:00 |
|
|
|
2518f4f14a
|
Make railgun S/M/L distinct via barrel count (1/2/3)
|
2026-07-23 21:31:26 +02:00 |
|
|
|
561c95d0dd
|
make belt darker so that there is more contrast to the item icons
|
2026-07-23 21:30:48 +02:00 |
|
|
|
b4be06ed5e
|
make item icons larger
|
2026-07-23 21:30:18 +02:00 |
|
|
|
d1051607b2
|
add spacing between items in header bar
|
2026-07-23 21:20:56 +02:00 |
|
|
|
79b79ab7c3
|
Show building_block icon in header stock, expand button and build costs
|
2026-07-23 21:13:37 +02:00 |
|
|
|
0bba7686e6
|
Add item icon art for all 41 item types
|
2026-07-23 20:56:38 +02:00 |
|
|
|
f766ae4a86
|
Allow to draw produced-item icons in recipe dialog and game world
|
2026-07-23 20:54:04 +02:00 |
|
|
|
8b71fe1a03
|
Rename ship/station scrap drop entities to "debris"
|
2026-07-23 20:51:05 +02:00 |
|
|
|
11daa61714
|
Add refund-percentage tooltip to Deconstruct button
|
2026-07-23 20:46:39 +02:00 |
|
|
|
60d6767d93
|
draw building icons in the game world
|
2026-07-23 20:45:50 +02:00 |
|
|
|
7c1455b8a0
|
add icons for build buttons
|
2026-07-22 21:44:20 +02:00 |
|
|
|
e20a0bba67
|
Rename Demolish to Deconstruct
|
2026-07-22 21:40:42 +02:00 |
|
|
|
b2ce20e6ad
|
Add deconstruction queue
|
2026-07-22 21:37:56 +02:00 |
|
|
|
a9082c57f3
|
Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
|
2026-07-22 21:34:59 +02:00 |
|
|
|
a8a6a04f1e
|
Highlight tunnel connections in green when selected
|
2026-07-21 21:16:21 +02:00 |
|
|
|
a75222f111
|
Never rotate tunnels in place
|
2026-07-21 21:14:27 +02:00 |
|
|
|
9b63af6ccb
|
Unify tunnel build mode into a single Tunnel button
|
2026-07-21 21:12:06 +02:00 |
|