route the win-path restart through ResetCommand
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@@ -419,10 +419,12 @@ void MainWindow::handleEvent(std::shared_ptr<const WinEvent> /*event*/)
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{
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return;
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}
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// Unlike the other two restart paths this one resets the simulation
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// directly instead of enqueueing a ResetCommand; kept as-is.
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m_sim->reset(std::move(*newConfig));
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m_gameWorldView->resetForNewGame();
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// Restart is a command boundary; the view resets when the drain applies it.
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std::shared_ptr<ResetCommand> command = std::make_shared<ResetCommand>();
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command->config = std::make_shared<GameConfig>(std::move(*newConfig));
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command->seed = std::random_device{}();
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EventManager::getInstance()->sendEventImmediately(
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std::make_shared<CommandRequestedEvent>(command));
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}
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else
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{
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