2969aa2033
Ignore local Claude Code config files
...
.mcp.json holds a plaintext Gitea access token and settings.local.json is
machine-specific, so neither belongs in the repo. Untrack settings.local.json
(it stays on disk) and ignore both.
Co-Authored-By: Claude <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01GH8ZMRY3vhxxXcaUxBqxkk
2026-08-02 15:54:29 +02:00
76d0ccdbb7
fix issue where HP bar is drawn below belts
2026-08-02 15:50:42 +02:00
5fc30efde2
move claude project files into git repo
2026-08-02 15:40:54 +02:00
2518f4f14a
Make railgun S/M/L distinct via barrel count (1/2/3)
2026-07-23 21:31:26 +02:00
561c95d0dd
make belt darker so that there is more contrast to the item icons
2026-07-23 21:30:48 +02:00
b4be06ed5e
make item icons larger
2026-07-23 21:30:18 +02:00
d1051607b2
add spacing between items in header bar
2026-07-23 21:20:56 +02:00
79b79ab7c3
Show building_block icon in header stock, expand button and build costs
2026-07-23 21:13:37 +02:00
0bba7686e6
Add item icon art for all 41 item types
2026-07-23 20:56:38 +02:00
f766ae4a86
Allow to draw produced-item icons in recipe dialog and game world
2026-07-23 20:54:04 +02:00
8b71fe1a03
Rename ship/station scrap drop entities to "debris"
2026-07-23 20:51:05 +02:00
11daa61714
Add refund-percentage tooltip to Deconstruct button
2026-07-23 20:46:39 +02:00
60d6767d93
draw building icons in the game world
2026-07-23 20:45:50 +02:00
7c1455b8a0
add icons for build buttons
2026-07-22 21:44:20 +02:00
e20a0bba67
Rename Demolish to Deconstruct
2026-07-22 21:40:42 +02:00
b2ce20e6ad
Add deconstruction queue
2026-07-22 21:37:56 +02:00
a9082c57f3
Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
2026-07-22 21:34:59 +02:00
a8a6a04f1e
Highlight tunnel connections in green when selected
2026-07-21 21:16:21 +02:00
a75222f111
Never rotate tunnels in place
2026-07-21 21:14:27 +02:00
9b63af6ccb
Unify tunnel build mode into a single Tunnel button
2026-07-21 21:12:06 +02:00
4ca5b332cd
Snap belt-drag end tile to a building's input edge
2026-07-21 21:09:07 +02:00
0c4eb480be
Update belt drag L-path immediately on rotate
2026-07-21 21:06:54 +02:00
b2c1ea34fd
Implement deferred L-shaped belt drag placement
2026-07-21 21:05:31 +02:00
1cbc695bc5
Add building status light
2026-07-20 22:19:58 +02:00
c7ecce6ac4
make empty layout cells pulse while module is selected
2026-07-20 22:15:26 +02:00
be475e2836
allow multi-select for ships/stations, mixable with scrap
2026-07-20 21:03:11 +02:00
9622fa4345
Use std::optional instead of sentinel values for absent data
2026-07-20 20:27:20 +02:00
1cdafb7bcd
draw glyph for output port at the target tile during build mode
2026-07-19 22:30:03 +02:00
f205136e21
show tooltip for artifacts in the header bar
2026-07-19 22:16:04 +02:00
b708e1b29d
Add demolish-mode vignette
2026-07-19 21:51:12 +02:00
c76ba07bc7
Correct top game speed step to 10x in requirements
2026-07-19 21:37:47 +02:00
b2e7e4897a
Add paused-state vignette border to game world view
2026-07-19 21:34:56 +02:00
c21af63e84
deselect build tool when it becomes unaffordable and fix stale enabled button
2026-07-19 21:20:59 +02:00
a4267a4760
Fix bug where restart fast-forwarded the new run by the time spent in a modal dialog
2026-07-19 21:19:36 +02:00
d412c69f82
Prefix all getters with "get"
2026-07-19 21:17:38 +02:00
08752aeced
fix building blocks tooltip
2026-07-19 21:14:31 +02:00
d465671cfc
draw beam wider at the source than at the target
0.1.1
2026-07-14 21:52:05 +02:00
76812ba0c5
show "+ installed modules" in ship selection dialog tooltip
2026-07-14 21:23:05 +02:00
9c1e948ab4
show selected ship's current behavior in sidebar panel
2026-07-14 21:19:14 +02:00
23ff406101
display faction in selected object name for hq and defence stations
2026-07-14 21:00:02 +02:00
2ea0cb815d
fix issue where items on building's output port were not counted to output display in building panel
2026-07-14 20:50:43 +02:00
876b344b20
fix issue where splitters were draggable during placement like belts
2026-07-14 20:35:47 +02:00
cd75492796
Reveal port items in a thin margin at machine edges
2026-07-14 20:32:27 +02:00
486296feee
Allow direct output-to-input port coupling between adjacent buildings
2026-07-14 20:23:24 +02:00
c9f14970a1
Animate items entering building input ports
2026-07-14 20:21:25 +02:00
6a8c456aa1
Animate items emerging from building output ports
2026-07-14 20:18:47 +02:00
af8a2224c0
fix issue where items were accepted by a belt from opposite travel direction
2026-07-14 20:15:39 +02:00
4b149d97a7
dim the game behind dialogs and escape menu
2026-07-13 22:11:21 +02:00
6a8b6acd3b
make panning faster
2026-07-13 21:44:12 +02:00
3ce6e6d599
Tint not-yet-buildable asteroid area
2026-07-13 21:42:59 +02:00