balancing
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@@ -2,35 +2,35 @@
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id = "belt"
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cost = 2
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player_placeable = true
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construction_time_seconds = 1
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construction_time_seconds = 0.2
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surface_mask = ["A>"]
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[[building]]
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id = "splitter"
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cost = 3
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player_placeable = true
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construction_time_seconds = 1
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construction_time_seconds = 0.5
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surface_mask = ["<A>"]
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[[building]]
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id = "tunnel_entry"
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cost = 5
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player_placeable = true
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construction_time_seconds = 3
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construction_time_seconds = 0.5
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surface_mask = ["A>"]
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[[building]]
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id = "tunnel_exit"
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cost = 5
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player_placeable = true
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construction_time_seconds = 3
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construction_time_seconds = 0.5
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surface_mask = ["A>"]
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[[building]]
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id = "miner"
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cost = 15
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player_placeable = true
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construction_time_seconds = 10
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construction_time_seconds = 1
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surface_mask = [
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"AA",
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"A>",
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@@ -40,7 +40,7 @@ surface_mask = [
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id = "smelter"
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cost = 20
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player_placeable = true
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construction_time_seconds = 15
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construction_time_seconds = 1
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surface_mask = [
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"AA ",
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"AA>",
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@@ -50,7 +50,7 @@ surface_mask = [
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id = "assembler"
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cost = 35
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player_placeable = true
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construction_time_seconds = 20
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construction_time_seconds = 1
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surface_mask = [
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"AAA ",
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"AAA>",
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@@ -61,7 +61,7 @@ surface_mask = [
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id = "reprocessing_plant"
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cost = 40
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player_placeable = true
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construction_time_seconds = 25
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construction_time_seconds = 1
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surface_mask = [
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"AAA ",
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"AAA>",
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@@ -72,7 +72,7 @@ surface_mask = [
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id = "shipyard"
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cost = 60
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player_placeable = true
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construction_time_seconds = 30
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construction_time_seconds = 1
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surface_mask = [
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"AAAS>",
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"AAAS ",
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@@ -82,7 +82,7 @@ surface_mask = [
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id = "salvage_bay"
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cost = 25
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player_placeable = true
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construction_time_seconds = 15
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construction_time_seconds = 1
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surface_mask = [
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"SAA",
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"SAA>",
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@@ -4,21 +4,21 @@ available_from_start = true
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 3
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player_production_level = 1
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "5 + 1*x"
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cost_formula = "10"
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[ship.health]
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hp_formula = "40 + 5*x"
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hp_formula = "4"
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[ship.movement]
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speed_formula = "200 + 5*x"
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speed_formula = "4"
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[ship.combat]
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damage_formula = "10 + 2*x"
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attack_range_formula = "150"
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damage_formula = "1"
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attack_range_formula = "10"
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attack_rate_formula = "2.0"
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[ship.loot]
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@@ -35,7 +35,7 @@ player_production_level = 5
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production_time_seconds = 20
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[ship.threat]
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cost_formula = "10 + 2*x"
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cost_formula = "0"
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[ship.health]
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hp_formula = "120 + 15*x"
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@@ -11,12 +11,12 @@ surface_mask = [
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"SS",
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"SS",
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]
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level = 5
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hp_formula = "300 + 40*x"
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damage_formula = "5 + 4*x"
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range_formula = "300 + 20*x"
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fire_rate_formula = "0.5 + 0.2*x"
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scrap_drop_formula = "x"
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level = 1
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hp_formula = "300"
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damage_formula = "5"
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range_formula = "20"
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fire_rate_formula = "1"
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scrap_drop_formula = "10"
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[enemy_station]
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surface_mask = [
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@@ -24,7 +24,7 @@ surface_mask = [
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"SS",
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]
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hp_formula = "300 + 150*x"
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damage_formula = "20 + 10*x"
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range_formula = "350 + 20*x"
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damage_formula = "2 + 1*x"
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range_formula = "20"
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fire_rate_formula = "1.0 + 0.2*x"
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scrap_drop_formula = "10 + 5*x"
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@@ -22,7 +22,7 @@ push_expand_columns = 10
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scaling_factor = 1.2
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[waves]
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threat_rate_formula = "0.1*x - 60"
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threat_rate_formula = "0.01*x"
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ship_level_formula = "1"
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gap_min_seconds = 15
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gap_max_seconds = 45
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