Add a window-wide semi-transparent black scrim drawn over the entire game window (header bar, game world view, side panel column) while any auto-pausing modal or end-game screen is open, behind that modal. - New ModalDimOverlay widget: a full-window, mouse-transparent child of MainWindow that paints the dim color. Visibility is reference-counted (pushModal/popModal) so nested or back-to-back modals show a single dim, not stacked layers; a ModalDimScope RAII guard drives it. - Wire a guard around every modal opened from MainWindow: schematic choice, escape menu, layout dialog, recipe/schematic selection (spanning the auto-opened layout dialog), game-over, and win. The nested Create Blueprint dialog is covered by the layout-dialog dim. - Config-driven color via visuals.toml [overlays].modal_dim, following the existing OverlayVisuals/parseColor pattern; refreshed on the Restart config-reload paths (REQ-CFG-RELOAD). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DZR44tA8sn4dPqDzAVXyps
7.7 KiB
7.7 KiB