dcc801f017eaf019f877c4aab822769435396ad5
An item icon names an item, so the player can ask what it is wherever it is drawn: a chip, a value stated as an amount plus a bare inline icon, or an icon in a recipe summary. All three now show the item production tooltip, with the amount beside the icon as part of the target. An icon says nothing only where its display already carries a tooltip of its own, since a display can only show one -- the build buttons, and the module selection buttons, which are described controls whether or not a given module fills its description in. On a clickable host the tooltip is hover-only: the click belongs to the control. The header bar's block stock loses its configured description in favour of the production tooltip every other block icon shows, so world.building_blocks_tooltip goes with REQ-UI-BLOCKS-TOOLTIP. It was the only place stating what blocks are spent on, which no producer list says. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
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