recipes.toml: full v2 rewrite - iron/copper/quartz mining, smelting incl. the value-losing scrap sink, reprocessing (4 scrap / 4 s, voidsteel at 20% of the full pool), tiered intermediates, hulls, module prefabs, and the three drop-only shortcut recipes. modules.toml: lasers renamed to railguns (implementation unchanged), prefab materials and numbers-pass production times; combat stats stay placeholders for the arena pass. ships.toml: hull-item materials, numbers-pass base production times, and geometry-validated default_modules loadouts for every ship (waves now spawn armed). visuals.toml: item entries for the new palette (quartz, silicon, copper_coil, control_chip, capacitor_bank, hardened_steel, ceramic_plate, voidsteel, voidsteel_plate, railgun modules); retired titanium/alloy/laser items removed. world.toml: scrap_per_threat = 0.25 per the numbers pass. threat_report.py: commit an item's threat only once every eligible recipe is computable - the previous first-resolved-wins behavior let shortcut recipes underprice items (same flaw exists in ThreatCostCalculator, recorded as action item 9). Verified: all default_modules placements valid, verify_recipes and verify_layouts pass, and the report reproduces the numbers-pass tables exactly (fitted: 10.5/47/99/233.5/354.5/722.5/1491.5/1436.5). Doc tables updated for the three geometry-corrected loadouts. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
263 lines
10 KiB
Python
263 lines
10 KiB
Python
#!/usr/bin/env python3
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"""Report threat values, ship costs, ratios, and belt feasibility.
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Reads recipes.toml, ships.toml, modules.toml, and world.toml and prints:
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1. Item threats — production-seconds per item unit, resolved
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recursively over the recipe tree (REQ-THREAT-ITEM):
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- non-reprocessing recipe: (duration + sum(input threat * qty))
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divided by the output amount, so threat is per unit;
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- multiple recipes: the maximum across them;
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- recipes consuming scrap participate only if no scrap-free
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recipe produces the item (fallback rule);
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- reprocessing-only items: (scrap threat * scrap per cycle
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+ duration) / normalized probability (REQ-THREAT-ITEM).
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Scrap threat is the constant 1 / world.scrap_per_threat
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(REQ-THREAT-SCRAP).
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2. Module contributions — material threat + production time per
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module instance (the amount a module adds to a ship's threat).
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3. Ship threats — hull-only and fitted with default_modules (the
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loadout enemy waves spawn with, REQ-WAV-DEFAULT-MODULES).
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4. Producer:consumer ratios — buildings of the input recipe needed
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per building of the consuming recipe at 100% throughput.
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5. Belt feasibility — input demand in items/s per building vs. the
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single-belt cap (belt_speed_mps / tile_size_m, in items/s).
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NOTE: the per-unit division (1) and the scrap fallback rule are the
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agreed design semantics (see docs/progression_design.md action items);
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src/lib/sim/ThreatCostCalculator.cpp does not implement them yet. Until
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it does, this report is the design reference, not a mirror of the game.
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Usage (from the repository root or anywhere else):
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python dota_factory/tools/threat_report.py
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python dota_factory/tools/threat_report.py --config-dir path/to/config
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By default the config directory is resolved relative to this script
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(../bin/app/data/config). Requires the 'toml' package on Python < 3.11
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(pip install --user toml); on 3.11+ the standard tomllib is used.
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"""
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import argparse
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import os
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import sys
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def load_toml(path):
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try:
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import tomllib
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with open(path, "rb") as fh:
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return tomllib.load(fh)
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except ImportError:
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import toml
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return toml.load(path)
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def consumes_scrap(recipe):
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return any(inp["item"] == "scrap" for inp in recipe.get("inputs", []))
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def recipe_threat_per_unit(recipe, output, item_threat):
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threat = recipe["duration_seconds"]
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for inp in recipe.get("inputs", []):
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if inp["item"] not in item_threat:
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return None
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threat += item_threat[inp["item"]] * inp["amount"]
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return threat / output["amount"]
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def resolve_items(recipes, scrap_threat):
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"""Return {item: threat} resolved per REQ-THREAT-ITEM."""
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non_repro = [r for r in recipes if r["building"] != "reprocessing_plant"]
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repro = [r for r in recipes if r["building"] == "reprocessing_plant"]
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# Items with at least one scrap-free producer: their scrap-consuming
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# recipes never participate (fallback rule).
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scrap_free_items = set()
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for recipe in non_repro:
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if not consumes_scrap(recipe):
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for output in recipe.get("outputs", []):
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scrap_free_items.add(output["item"])
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def eligible(recipe, output):
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if consumes_scrap(recipe) and output["item"] in scrap_free_items:
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return False
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return True
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item_threat = {"scrap": scrap_threat}
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# All eligible (recipe, output) pairs per item: the max rule requires
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# committing an item only once EVERY eligible recipe for it is
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# computable — otherwise a shallow shortcut recipe that resolves one
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# pass earlier than the base path would win and underprice the item.
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recipes_per_item = {}
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for recipe in non_repro:
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for output in recipe.get("outputs", []):
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if eligible(recipe, output):
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recipes_per_item.setdefault(output["item"], []).append(
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(recipe, output))
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def resolve_pass(require_all_recipes=True):
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progress = False
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best = {}
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for item, pairs in recipes_per_item.items():
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if item in item_threat:
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continue
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threats = [recipe_threat_per_unit(r, o, item_threat)
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for r, o in pairs]
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if require_all_recipes and any(t is None for t in threats):
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continue
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threats = [t for t in threats if t is not None]
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if threats:
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best[item] = max(threats)
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for item, threat in best.items():
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item_threat[item] = threat
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progress = True
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return progress
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def repro_pass():
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progress = False
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for recipe in repro:
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scrap_per_cycle = sum(inp["amount"]
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for inp in recipe.get("inputs", []))
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total_weight = sum(out.get("probability", 1.0)
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for out in recipe.get("outputs", []))
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for output in recipe.get("outputs", []):
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# Reprocessing defines an item's threat only when nothing
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# else produces it (REQ-THREAT-ITEM).
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if output["item"] in item_threat:
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continue
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if output["item"] in scrap_free_items:
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continue
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probability = output.get("probability", 1.0) / total_weight
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if probability <= 0.0:
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continue
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item_threat[output["item"]] = (
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(scrap_threat * scrap_per_cycle
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+ recipe["duration_seconds"]) / probability)
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progress = True
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return progress
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# Iterate to a fixpoint: items downstream of reprocessing-only items
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# (e.g. capital parts built from voidsteel) need another recipe pass
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# after the reprocessing pass has resolved their inputs.
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progress = True
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while progress:
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progress = resolve_pass()
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progress = repro_pass() or progress
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# Deadlock guard: if recipe cycles keep items waiting on each other,
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# fall back to committing with the computable subset of recipes.
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progress = True
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while progress:
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progress = resolve_pass(require_all_recipes=False)
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progress = repro_pass() or progress
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return item_threat
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def material_threat(materials, item_threat, missing):
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total = 0.0
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for material in materials:
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if material["item"] in item_threat:
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total += item_threat[material["item"]] * material["amount"]
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else:
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missing.add(material["item"])
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return total
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def main():
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default_dir = os.path.normpath(os.path.join(
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os.path.dirname(os.path.abspath(__file__)),
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"..", "bin", "app", "data", "config"))
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parser = argparse.ArgumentParser(
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description="Report threat values, ship costs, ratios, and belt"
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" feasibility from the config files.")
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parser.add_argument("--config-dir", default=default_dir,
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help="directory containing the config toml files"
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" (default: %(default)s)")
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args = parser.parse_args()
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recipes = load_toml(os.path.join(args.config_dir, "recipes.toml"))["recipe"]
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ships = load_toml(os.path.join(args.config_dir, "ships.toml"))["ship"]
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modules = load_toml(os.path.join(args.config_dir, "modules.toml"))["module"]
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world = load_toml(os.path.join(args.config_dir, "world.toml"))["world"]
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scrap_per_threat = world.get("scrap_per_threat", 0.0)
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scrap_threat = 1.0 / scrap_per_threat if scrap_per_threat > 0 else 0.0
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belt_cap = world["belt_speed_mps"] / world["tile_size_m"] # items/s
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item_threat = resolve_items(recipes, scrap_threat)
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missing = set()
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print("scrap_per_threat = {} => threat(scrap) = {:.2f}".format(
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scrap_per_threat, scrap_threat))
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print()
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print("== item threats (production-seconds per unit) ==")
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for item in sorted(item_threat):
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if item != "scrap":
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print(" {:24s} {:10.2f}".format(item, item_threat[item]))
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print()
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print("== module contributions (materials + production time) ==")
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module_contribution = {}
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for module in modules:
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contribution = (material_threat(module["materials"], item_threat, missing)
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+ module["production_time_seconds"])
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module_contribution[module["id"]] = contribution
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print(" {:24s} {:10.2f}".format(module["id"], contribution))
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print()
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print("== ship threats (hull-only / fitted with default_modules) ==")
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for ship in ships:
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hull = (material_threat(ship["schematic"]["materials"], item_threat, missing)
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+ ship["schematic"]["production_time_seconds"])
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fitted = hull
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for placed in ship.get("default_modules", []):
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fitted += module_contribution.get(placed["type"], 0.0)
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print(" {:16s} hull {:9.2f} fitted {:9.2f}".format(
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ship["id"], hull, fitted))
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print()
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print("== producer:consumer ratios (producing buildings per consuming"
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" building) ==")
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producers = {} # item -> [(recipe id, items/s per building)]
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for recipe in recipes:
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if recipe["building"] == "reprocessing_plant":
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continue
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for output in recipe.get("outputs", []):
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rate = output["amount"] / recipe["duration_seconds"]
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producers.setdefault(output["item"], []).append((recipe["id"], rate))
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for recipe in recipes:
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for inp in recipe.get("inputs", []):
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need = inp["amount"] / recipe["duration_seconds"]
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for producer_id, supply in producers.get(inp["item"], []):
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print(" {:20s} -> {:24s} {:6.3f}".format(
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producer_id, recipe["id"], need / supply))
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print()
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print("== belt feasibility (input demand items/s per building,"
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" cap {:.2f}/s) ==".format(belt_cap))
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over = False
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for recipe in recipes:
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for inp in recipe.get("inputs", []):
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rate = inp["amount"] / recipe["duration_seconds"]
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if rate > belt_cap:
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print(" OVER: {} <- {}: {:.2f}/s".format(
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recipe["id"], inp["item"], rate))
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over = True
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if not over:
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print(" all input demands under the single-belt cap")
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if missing:
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print()
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for item in sorted(missing):
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print("WARNING: no threat value for material '{}'".format(item))
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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