Malte Langkabel c6a634ac03 Implement REQ-UI-SHIP-BEHAVIOR: show selected ship's current behavior
Add a live behavior label to the ship stats panel that names the ship's
top-priority behavior (Retreating/Engaging/Salvaging/Repairing/Rallying/
Standby/Advancing) as resolved by the AiSystem selection pass. Wired into
both the in-game selected building panel and the balancing InspectWindow,
for player and enemy ships. The label is hidden in the static design
preview.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DZR44tA8sn4dPqDzAVXyps
2026-07-14 21:09:43 +02:00
2026-07-12 09:16:49 +02:00
2026-04-19 10:19:27 +02:00
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