36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
#include "SelectionNames.h"
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#include <QObject>
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#include "DisplayName.h"
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QString getBuildingTypeName(BuildingType type)
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{
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// "Hq" would read as a word rather than an acronym through the generic conversion,
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// and the player's own base deserves naming as such.
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if (type == BuildingType::Hq)
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{
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return QObject::tr("Player HQ");
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}
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return QString::fromStdString(toDisplayName(buildingTypeId(type)));
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}
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QString getBehaviorLabel(BehaviorKind kind)
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{
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// Only the winning behavior is named; the salvage and repair cycles that run
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// regardless of it are not behaviors here (REQ-UI-SHIP-BEHAVIOR).
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switch (kind)
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{
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case BehaviorKind::Retreat: return QObject::tr("Retreating");
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case BehaviorKind::Attack: return QObject::tr("Engaging");
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case BehaviorKind::SalvageScrap:
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case BehaviorKind::DeliverScrap: return QObject::tr("Salvaging");
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case BehaviorKind::Repair: return QObject::tr("Repairing");
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case BehaviorKind::Rally: return QObject::tr("Rallying");
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case BehaviorKind::Standby: return QObject::tr("Standby");
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case BehaviorKind::Advance: return QObject::tr("Advancing");
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case BehaviorKind::None: break;
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}
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return QString();
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}
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