#include "SelectionNames.h" #include #include "DisplayName.h" QString getBuildingTypeName(BuildingType type) { // "Hq" would read as a word rather than an acronym through the generic conversion, // and the player's own base deserves naming as such. if (type == BuildingType::Hq) { return QObject::tr("Player HQ"); } return QString::fromStdString(toDisplayName(buildingTypeId(type))); } QString getBehaviorLabel(BehaviorKind kind) { // Only the winning behavior is named; the salvage and repair cycles that run // regardless of it are not behaviors here (REQ-UI-SHIP-BEHAVIOR). switch (kind) { case BehaviorKind::Retreat: return QObject::tr("Retreating"); case BehaviorKind::Attack: return QObject::tr("Engaging"); case BehaviorKind::SalvageScrap: case BehaviorKind::DeliverScrap: return QObject::tr("Salvaging"); case BehaviorKind::Repair: return QObject::tr("Repairing"); case BehaviorKind::Rally: return QObject::tr("Rallying"); case BehaviorKind::Standby: return QObject::tr("Standby"); case BehaviorKind::Advance: return QObject::tr("Advancing"); case BehaviorKind::None: break; } return QString(); }