b631de5ea3c2b018b11dc12c2bbabe486ab6f298
Header stock reads "Stock: <n>" + block icon; the expand button and each build button show the block icon in place of the "Blocks" word (REQ-UI-BLOCKS-ICON, REQ-UI-EXPAND-BUTTON, REQ-UI-BUILD-COST). New IconCaption::renderCaptionWithIcon composes "text + trailing icon" into one pixmap (Qt buttons/labels can't place an icon after text). The header label uses it as a pixmap; the expand button as its QIcon (Normal + greyed Disabled). Build buttons need both the building chip and the block icon, so a custom-painted BuildButton draws the whole face, adaptive to width and greying when unaffordable. All paths fall back to text when no building_block icon exists. Item icon dir threaded through MainWindow to HeaderBar and BuildButtonGrid. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
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