aeab16757f3df04fa95e779ce0e7f5f839588c54
A Smelter's recipe summary was dropped whenever it sat between cycles and shown again when the next one started, as REQ-UI-RECIPE-SUMMARY asked. It is the widest row of the card and a row of its own height, so the panel changed width and height every time the building started or stopped -- which is exactly when its status caption changes, and why the two looked connected. It now keeps describing the recipe it ran last until another one runs, which also holds the input chips' per-cycle amounts still instead of letting them fall back to bare item names each time. A building that has never run a cycle still has nothing to describe and shows no summary. A Miner or Assembler never had this: its recipe is player-selected and outlives the cycle. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
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