Recipe display names come from the id, so a recipe that shared its id with its output item showed the item's name back to the player. Every recipe id now names the process that runs it: iron_mining, quartz_reduction, steel_rolling, chip_etching, the *_framing hulls, the *_kit module prefabs, and the drop-only shortcuts as direct_rolling/-etching/-hardening. The three shortcut unlock groups are renamed with their recipes, since a group's name is derived from its id the same way. Blueprints and replays store recipe ids, so files recorded before this rename lose their miner and assembler recipe selections. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
2.8 KiB
2.8 KiB