Files
dota_factory/src/lib/ecs/system/ai/AttackExecutor.cpp

18 lines
452 B
C++

#include "AttackExecutor.h"
#include "AttackBehavior.h"
#include "BehaviorKind.h"
#include "EntityAdmin.h"
#include "OrbitAndAssignExecutor.h"
#include "tracing.h"
#include "WeaponComponent.h"
void AttackExecutor::execute(EntityAdmin& admin)
{
TRACE();
// Orbit the attack target and hand it to every weapon that can reach it
// (REQ-SHP-ORBIT).
executeOrbitAndAssign<AttackBehavior, WeaponComponent>(admin, BehaviorKind::Attack);
}