#include "AttackExecutor.h" #include "AttackBehavior.h" #include "BehaviorKind.h" #include "EntityAdmin.h" #include "OrbitAndAssignExecutor.h" #include "tracing.h" #include "WeaponComponent.h" void AttackExecutor::execute(EntityAdmin& admin) { TRACE(); // Orbit the attack target and hand it to every weapon that can reach it // (REQ-SHP-ORBIT). executeOrbitAndAssign(admin, BehaviorKind::Attack); }