Malte Langkabel 8401b20d35 give each output item its own buffer
The Reprocessing Plant held at most one cycle's output, so a single item
anywhere in the building -- buffer or still emerging -- stopped the next cycle.
That cap existed only to deny a reroll: with room for one item, stalling the
output belt could not make the plant discard a roll and try again.

Replace it with the general rule. Every item a recipe can produce gets its own
buffer of twice its per-cycle amount, mirroring the input side, and a cycle
starts only when every output it could produce fits. For a deterministic recipe
that is just its own outputs, so nothing changes there. For the plant it means
all possible rolls must fit, which denies the reroll as before -- a full buffer
for one item stops the plant entirely rather than letting it go on producing
only the others -- while allowing an output amount above one.

Also pins what "the next buffered item" means at the output port now that one
queue no longer implies it: items leave in production order whatever their
type. Status light and output chip wording follow, since a buffer short of a
full cycle's worth blocks exactly as a full one does.

Requirements only; the implementation follows.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
2026-08-12 16:04:09 +02:00
2026-07-12 09:16:49 +02:00
2026-08-12 16:04:09 +02:00
2026-07-22 21:44:20 +02:00
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