7d0f3e6daf4eaae45fb321b327e335106649a186
Six things the player reported, five of them about where things sit and what is listed: - HP goes to the top of the runtime group, above everything else a card shows. Only the HQ had it elsewhere; the ship and station cards already led with it. - A construction site's progress moves out of the runtime group's place and directly under the header, so how far along the site is reads before what it is configured to become. - The production bar moves between the input and output buffers, so a producing building reads in the direction its materials flow: what goes in, what is being made of it, what has come out. BufferSection held both buffer sections and so could not be split around it; the two sections and the production section are now the card's own, in that order. - Locked items are left out of the buffers. An auto-recipe building's buffers are sized over every recipe of its type, so a Smelter carried an input for quartz -- which the player cannot mine yet -- and an output for the silicon it would smelt into. Both are dropped now, as everywhere else that hides what is not unlocked. - An idle auto-recipe building lists what it handles rather than nothing. It has no selected recipe to name, so a Reprocessing Plant between cycles showed no output buffer at all. Its sections now list the unlocked items of every recipe of its type -- the union its buffers were sized over -- without a per-cycle denominator, since no one recipe is in force. The sixth was the bars vanishing whenever the window lost focus, to a modal dialog or to another application. They were filled with the palette's current highlight, and the palette follows the window's focus: the inactive group's highlight sits close enough to the card's background to read as gone. They ask for the active group by name now. Measured on a freshly built Smelter, which is the case that showed three of these at once: INPUT BUFFERS 0 Copper Ore | 0 Iron Ore | 0 Scrap PRODUCTION idle OUTPUT BUFFER 0/2 Copper Ingot | 0/2 Iron Ingot Quartz and silicon filtered out, production between the buffers, and an idle building still saying what it handles. Requirements updated for the ordering, the locked-item rule and the idle auto-recipe listing (REQ-UI-SELECTION-CARD, REQ-UI-SINGLE-SELECTION, REQ-UI-PRODUCTION-PROGRESS, REQ-UI-HQ-PANEL). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
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