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dota_factory/src/lib/config/BuildingsConfig.h

27 lines
831 B
C++

#pragma once
#include <string>
#include <vector>
#include "BuildingType.h"
// A single entry from buildings.toml [[building]].
struct BuildingDef
{
std::string id; // Raw id string from TOML, e.g. "miner".
BuildingType type; // Parsed from id at load time.
int cost; // REQ-BLD-COST
bool playerPlaceable; // Shown in the build menu if true.
double constructionTimeSeconds; // REQ-BLD-QUEUE
// Rows of the surface_mask (REQ-BLD requirements, "Surface Mask Format").
// Stored as raw strings here; parsing into per-cell tiles + output ports
// happens when buildings are placed, not at load time.
std::vector<std::string> surfaceMask;
};
struct BuildingsConfig
{
std::vector<BuildingDef> buildings;
};