Files
dota_factory/src/ui/SelectedBuildingPanel.cpp
2026-04-21 20:27:27 +02:00

368 lines
9.2 KiB
C++

#include "SelectedBuildingPanel.h"
#include <cctype>
#include <map>
#include <string>
#include <QComboBox>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
#include "Building.h"
#include "BuildingSystem.h"
#include "BuildingType.h"
#include "Simulation.h"
namespace
{
QString buildingTypeName(BuildingType type)
{
const std::string id = buildingTypeId(type);
QString result;
bool nextUpper = true;
for (char c : id)
{
if (c == '_')
{
result += ' ';
nextUpper = true;
}
else if (nextUpper)
{
result += static_cast<char>(std::toupper(static_cast<unsigned char>(c)));
nextUpper = false;
}
else
{
result += c;
}
}
return result;
}
bool isProductionBuilding(BuildingType type)
{
return type == BuildingType::Miner
|| type == BuildingType::Smelter
|| type == BuildingType::Assembler
|| type == BuildingType::ReprocessingPlant
|| type == BuildingType::Shipyard;
}
bool isBeltLike(BuildingType type)
{
return type == BuildingType::Belt || type == BuildingType::Splitter;
}
} // namespace
SelectedBuildingPanel::SelectedBuildingPanel(Simulation* sim,
const GameConfig* config,
QWidget* parent)
: QWidget(parent)
, m_sim(sim)
, m_config(config)
, m_singleId(kInvalidEntityId)
{
m_layout = new QVBoxLayout(this);
m_layout->setContentsMargins(8, 8, 8, 8);
m_layout->setSpacing(4);
m_layout->setAlignment(Qt::AlignTop);
m_titleLabel = new QLabel(this);
m_recipeCombo = new QComboBox(this);
m_clearBeltBtn = new QPushButton("Clear Items", this);
m_buffersLabel = new QLabel(this);
m_buffersLabel->setWordWrap(true);
m_layout->addWidget(m_titleLabel);
m_layout->addWidget(m_recipeCombo);
m_layout->addWidget(m_clearBeltBtn);
m_layout->addWidget(m_buffersLabel);
connect(m_recipeCombo, SIGNAL(currentIndexChanged(int)),
this, SLOT(onRecipeChanged(int)));
connect(m_clearBeltBtn, SIGNAL(clicked()),
this, SLOT(onClearBelt()));
buildEmpty();
}
void SelectedBuildingPanel::onSelectionChanged(const std::vector<EntityId>& ids)
{
m_selection = ids;
rebuild();
}
void SelectedBuildingPanel::rebuild()
{
if (m_selection.empty())
{
buildEmpty();
}
else if (m_selection.size() == 1)
{
buildSingle(m_selection[0]);
}
else
{
buildMulti(m_selection);
}
}
void SelectedBuildingPanel::buildEmpty()
{
m_singleId = kInvalidEntityId;
m_titleLabel->hide();
m_recipeCombo->hide();
m_clearBeltBtn->hide();
m_buffersLabel->hide();
}
void SelectedBuildingPanel::buildSingle(EntityId id)
{
m_singleId = id;
const Building* b = m_sim->buildings().findBuilding(id);
if (!b)
{
buildEmpty();
return;
}
m_titleLabel->setText(buildingTypeName(b->type));
m_titleLabel->show();
m_buffersLabel->show();
if (isProductionBuilding(b->type))
{
m_recipeCombo->blockSignals(true);
m_recipeCombo->clear();
m_recipeCombo->addItem("(none)", QString());
if (b->type == BuildingType::Shipyard)
{
for (const ShipDef& def : m_config->ships.ships)
{
if (m_sim->isBlueprintUnlocked(def.id))
{
m_recipeCombo->addItem(
QString::fromStdString(def.id),
QString::fromStdString(def.id));
}
}
}
else
{
for (const RecipeDef& recipe : m_config->recipes.recipes)
{
if (recipe.building == b->type)
{
m_recipeCombo->addItem(
QString::fromStdString(recipe.id),
QString::fromStdString(recipe.id));
}
}
}
const int currentIdx = m_recipeCombo->findData(QString::fromStdString(b->recipeId));
m_recipeCombo->setCurrentIndex(currentIdx >= 0 ? currentIdx : 0);
m_recipeCombo->blockSignals(false);
m_recipeCombo->show();
}
else
{
m_recipeCombo->hide();
}
if (isBeltLike(b->type))
{
m_clearBeltBtn->show();
}
else
{
m_clearBeltBtn->hide();
}
refreshBuffers(b);
}
void SelectedBuildingPanel::refreshBuffers(const Building* b)
{
const RecipeDef* recipe = findRecipe(b);
const ShipDef* shipDef = (b->type == BuildingType::Shipyard)
? findShipDef(b->recipeId)
: nullptr;
QString bufText;
if (!b->inputBuffer.counts.empty())
{
bufText += "Input: ";
for (const std::pair<const ItemType, int>& entry : b->inputBuffer.counts)
{
int perCycle = 0;
if (recipe)
{
for (const RecipeIngredient& ing : recipe->inputs)
{
if (ing.item == entry.first.id) { perCycle = ing.amount; break; }
}
}
else if (shipDef)
{
for (const RecipeIngredient& mat : shipDef->blueprint.materials)
{
if (mat.item == entry.first.id) { perCycle = mat.amount; break; }
}
}
bufText += QString::fromStdString(entry.first.id)
+ ": " + QString::number(entry.second);
if (perCycle > 0)
{
bufText += "/" + QString::number(perCycle);
}
bufText += " ";
}
bufText += "\n";
}
if (recipe && !recipe->outputs.empty())
{
std::map<std::string, int> outCounts;
for (const Item& item : b->outputBuffer.items)
{
outCounts[item.type.id]++;
}
bufText += "Output: ";
for (const RecipeOutput& out : recipe->outputs)
{
const std::map<std::string, int>::const_iterator it =
outCounts.find(out.item);
const int count = (it != outCounts.end()) ? it->second : 0;
bufText += QString::fromStdString(out.item)
+ ": " + QString::number(count)
+ "/" + QString::number(out.amount) + " ";
}
}
else if (!b->outputBuffer.items.empty())
{
std::map<std::string, int> outCounts;
for (const Item& item : b->outputBuffer.items)
{
outCounts[item.type.id]++;
}
bufText += "Output: ";
for (const std::pair<const std::string, int>& entry : outCounts)
{
bufText += QString::fromStdString(entry.first)
+ ": " + QString::number(entry.second) + " ";
}
}
m_buffersLabel->setText(bufText);
}
const RecipeDef* SelectedBuildingPanel::findRecipe(const Building* b) const
{
if (b->recipeId.empty()) { return nullptr; }
for (const RecipeDef& r : m_config->recipes.recipes)
{
if (r.id == b->recipeId && r.building == b->type) { return &r; }
}
return nullptr;
}
const ShipDef* SelectedBuildingPanel::findShipDef(const std::string& id) const
{
if (id.empty()) { return nullptr; }
for (const ShipDef& s : m_config->ships.ships)
{
if (s.id == id) { return &s; }
}
return nullptr;
}
void SelectedBuildingPanel::onStateUpdated(Tick /*tick*/, int /*blocks*/, double /*speed*/)
{
if (m_singleId == kInvalidEntityId) { return; }
const Building* b = m_sim->buildings().findBuilding(m_singleId);
if (!b)
{
buildEmpty();
return;
}
refreshBuffers(b);
}
void SelectedBuildingPanel::buildMulti(const std::vector<EntityId>& ids)
{
m_singleId = kInvalidEntityId;
m_recipeCombo->hide();
m_clearBeltBtn->hide();
m_buffersLabel->hide();
std::map<BuildingType, int> counts;
for (EntityId id : ids)
{
const Building* b = m_sim->buildings().findBuilding(id);
if (b)
{
counts[b->type]++;
}
}
bool hasBelt = false;
QString text;
for (const std::pair<const BuildingType, int>& entry : counts)
{
text += buildingTypeName(entry.first) + ": "
+ QString::number(entry.second) + "\n";
if (isBeltLike(entry.first))
{
hasBelt = true;
}
}
m_titleLabel->setText(text.trimmed());
m_titleLabel->show();
if (hasBelt)
{
m_clearBeltBtn->show();
}
}
void SelectedBuildingPanel::onRecipeChanged(int comboIndex)
{
if (m_singleId == kInvalidEntityId)
{
return;
}
const QString recipeId = m_recipeCombo->itemData(comboIndex).toString();
m_sim->buildings().setRecipe(m_singleId, recipeId.toStdString());
}
void SelectedBuildingPanel::onClearBelt()
{
std::vector<QPoint> tiles;
for (EntityId id : m_selection)
{
const Building* b = m_sim->buildings().findBuilding(id);
if (b && isBeltLike(b->type))
{
for (const QPoint& cell : b->bodyCells)
{
tiles.push_back(cell);
}
}
}
if (!tiles.empty())
{
m_sim->belts().clearTiles(tiles);
}
}