Four algorithm fixes to bring ThreatCostCalculator.cpp into agreement with
tools/threat_report.py and the newly amended REQ-THREAT-ITEM semantics:
6. Scrap-consuming recipes as threat fallback only. Non-reprocessing recipes
that take scrap as an input are excluded from an item's threat computation
whenever at least one scrap-free recipe (miner/smelter/assembler) produces
that item. Previously the scrap_smelting recipe (1 scrap → 1 iron_ingot)
would have inflated iron_ingot's threat via the max rule.
7. Per-unit item threat. computeRecipeThreatPerUnit() now divides by the
recipe's output amount, so multi-output recipes price each unit correctly.
Example: copper_wire (1 copper_ingot, 1 s, output 2) is now 1.5, not 3.
8. Fixpoint resolution. The resolution loop now alternates the non-reprocessing
pass and the reprocessing pass until neither makes progress, rather than
running the reprocessing pass once at the end. Items downstream of
reprocessing-only items (voidsteel_plate, capital_core, capital hulls,
drone_hangar_module) now resolve correctly.
9. Max rule across staggered recipes. An item is committed only once every
eligible recipe producing it is computable, so a shallow shortcut recipe
(e.g. shortcut_steel_plate: 3 iron_ore → 1 steel_plate, resolvable one
iteration earlier) cannot undercut the expensive base path. A deadlock
fallback (require_all_recipes=False) handles potential recipe cycles.
docs/requirements.md: REQ-THREAT-ITEM amended for per-unit division, the
scrap-fallback rule, and order-independence via fixpoint.
docs/progression_design.md: action items 6-9 removed (completed); remaining
items 1-5 renumbered unchanged.
tools/threat_report.py: NOTE updated — C++ now matches Python semantics.
bin/test/data/config/recipes.toml: four minimal test recipes added (one per
fix: scrap_iron, dual_wire, downstream_product, staggered_item_{cheap,expensive}).
src/test/ThreatCostCalculatorTest.cpp: four new TEST_CASEs covering each fix.
Expected values with the live config (bin/app/data/config) verified by
threat_report.py: iron_ingot 2, copper_wire 1.5, steel_plate 7, control_chip
12, voidsteel_plate 141, capital_core 240; fitted ships 10.5/47/99/233.5/
354.5/722.5/1491.5/1436.5. All 378 test cases pass.
152 lines
4.3 KiB
TOML
152 lines
4.3 KiB
TOML
[[recipe]]
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id = "mine_iron_ore"
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building = "miner"
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inputs = []
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outputs = [{item = "iron_ore", amount = 1}]
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duration_seconds = 1.0
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[[recipe]]
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id = "mine_copper_ore"
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building = "miner"
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inputs = []
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outputs = [{item = "copper_ore", amount = 1}]
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duration_seconds = 1.5
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[[recipe]]
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id = "iron_ingot"
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building = "smelter"
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inputs = [{item = "iron_ore", amount = 2}]
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outputs = [{item = "iron_ingot", amount = 1}]
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duration_seconds = 2.0
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[[recipe]]
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id = "copper_ingot"
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building = "smelter"
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inputs = [{item = "copper_ore", amount = 2}]
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outputs = [{item = "copper_ingot", amount = 1}]
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duration_seconds = 2.5
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[[recipe]]
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id = "circuit_board"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 3}, {item = "copper_ingot", amount = 2}]
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outputs = [{item = "circuit_board", amount = 1}]
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duration_seconds = 5.0
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[[recipe]]
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id = "building_blocks"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 4}]
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outputs = [{item = "building_block", amount = 10}]
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duration_seconds = 4.0
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[[recipe]]
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id = "premium_circuit"
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building = "assembler"
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unlock_at_station_level = -1
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inputs = [{item = "circuit_board", amount = 1}]
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outputs = [{item = "premium_circuit", amount = 1}]
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duration_seconds = 8.0
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[[recipe]]
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id = "quick_circuit"
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building = "assembler"
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unlock_at_station_level = 0
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inputs = [{item = "copper_ingot", amount = 3}]
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outputs = [{item = "circuit_board", amount = 1}]
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duration_seconds = 3.0
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[[recipe]]
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id = "advanced_circuit"
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building = "assembler"
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unlock_at_station_level = 1
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inputs = [{item = "iron_ingot", amount = 5}]
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outputs = [{item = "circuit_board", amount = 1}]
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duration_seconds = 6.0
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[[recipe]]
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id = "exotic_alloy"
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building = "assembler"
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unlock_at_station_level = 0
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inputs = [{item = "exotic_ore", amount = 2}]
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outputs = [{item = "exotic_alloy", amount = 1}]
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duration_seconds = 10.0
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[[recipe]]
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id = "reprocessing_cycle"
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building = "reprocessing_plant"
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inputs = [{item = "scrap", amount = 5}]
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duration_seconds = 3.0
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[[recipe.outputs]]
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item = "iron_ingot"
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amount = 2
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probability = 0.6
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[[recipe.outputs]]
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item = "circuit_board"
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amount = 1
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probability = 0.3
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[[recipe.outputs]]
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item = "advanced_alloy"
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amount = 1
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probability = 0.1
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# -------------------------------------------------------------------
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# Extra recipes for ThreatCostCalculator unit tests (fixes 6-9)
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# -------------------------------------------------------------------
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# Fix 6: scrap-consuming smelter recipe for iron_ingot. Because iron_ingot
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# already has a scrap-free smelter recipe above, this recipe must be excluded
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# from iron_ingot's threat computation.
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[[recipe]]
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id = "scrap_iron"
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building = "smelter"
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inputs = [{item = "scrap", amount = 1}]
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outputs = [{item = "iron_ingot", amount = 1}]
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duration_seconds = 1.0
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# Fix 7: a recipe that produces 2 items per cycle. Per-unit threat must
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# divide by the output amount.
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# dual_wire: (duration=3.0 + iron_ore(1.0)*1) / 2 = 4.0 / 2 = 2.0 per unit.
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[[recipe]]
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id = "dual_wire"
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building = "assembler"
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inputs = [{item = "iron_ore", amount = 1}]
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outputs = [{item = "dual_wire", amount = 2}]
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duration_seconds = 3.0
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# Fix 8: an item downstream of a reprocessing-only item (advanced_alloy).
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# advanced_alloy is resolved only by the reprocessing pass; downstream_product
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# can only resolve in a non-reprocessing pass that runs AFTER the reprocessing
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# pass, requiring proper fixpoint iteration.
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# downstream_product: 2.0 + advanced_alloy(80.0)*1 = 82.0
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[[recipe]]
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id = "downstream_product"
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building = "assembler"
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inputs = [{item = "advanced_alloy", amount = 1}]
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outputs = [{item = "downstream_product", amount = 1}]
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duration_seconds = 2.0
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# Fix 9: two recipes producing the same staggered_item. The cheap recipe
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# resolves before circuit_board is known; the expensive one requires
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# circuit_board. The item must be committed only once BOTH are computable,
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# so the result is max(cheap, expensive).
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# staggered_item_cheap: 1.0 + iron_ore(1.0)*1 = 2.0 (resolves early)
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# staggered_item_expensive: 1.0 + circuit_board(28.0)*1 = 29.0 (resolves later)
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# expected: max = 29.0
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[[recipe]]
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id = "staggered_item_cheap"
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building = "assembler"
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inputs = [{item = "iron_ore", amount = 1}]
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outputs = [{item = "staggered_item", amount = 1}]
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duration_seconds = 1.0
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[[recipe]]
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id = "staggered_item_expensive"
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building = "assembler"
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inputs = [{item = "circuit_board", amount = 1}]
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outputs = [{item = "staggered_item", amount = 1}]
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duration_seconds = 1.0
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