Derive all combat stats from documented anchors (content_design.md, 'Combat stat anchors'): weapon DPS ~0.6 per threat with a mild size discount traded for range (railgun m/l damage 17/70), hull HP at 15 per hull threat (drone 60 up to capitals 15500), armor at a 20/threat premium (armor_plates 640 HP), repair at ~2 HP/s per threat (25 HP per cycle), salvager range fixed to 60 m with cargo 20, and a monotone mobility ladder (the placeholder drone was the least agile ship). Stations anchored to 'a fresh station holds one early parity wave'; enemy level 0 matches the player station and scales per push. HQ 5000 HP. scrap_despawn_seconds 30 -> 120 so capital-sized scrap drops are collectable. Rewrite balancing.toml as the canonical 12-arena suite: class mirrors, equal-threat cross-tier matchups with counts from the verified threat values, a two-to-one decisiveness check, armored-vs-glass and repair-escort doctrine matchups, and station assault. The carrier arena is expected to lose until drone launching exists (hangar is dead threat) - documented, not stat-compensated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
13 KiB
13 KiB