Malte Langkabel 4baab16794 Render building icons in the game world
Draw each building's icon glyph over its footprint fill in place of the text
identity glyph (REQ-UI-WORLD-ICON): production buildings, HQ, and defence
stations. GameWorldView pre-renders each type's icon (chip background stripped)
in a white and a dark variant and picks the contrasting one by fill luminance;
belts, splitters, and tunnels are excluded and keep their tile/text rendering.
Wired into operational buildings, construction sites (icon + progress), stations
(previously letterless), and the builder/blueprint ghost. Update the requirement
wording from "white glyph" to a contrasting ink.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-22 22:36:56 +02:00
2026-07-12 09:16:49 +02:00
2026-04-19 10:19:27 +02:00
2026-07-22 19:48:15 +02:00
Description
No description provided
20 MiB
Languages
C++ 96%
CMake 2.2%
Python 1.2%
C 0.6%