4baab16794b6979d16b94a0806fd1953b845d6c8
Draw each building's icon glyph over its footprint fill in place of the text identity glyph (REQ-UI-WORLD-ICON): production buildings, HQ, and defence stations. GameWorldView pre-renders each type's icon (chip background stripped) in a white and a dark variant and picks the contrasting one by fill luminance; belts, splitters, and tunnels are excluded and keep their tile/text rendering. Wired into operational buildings, construction sites (icon + progress), stations (previously letterless), and the builder/blueprint ghost. Update the requirement wording from "white glyph" to a contrasting ink. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
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