49e1c0ef20f3a834099f0b32460f2bf1c271e728
Implements 0593f48. A coinciding building of a configurable type now takes
the blueprint's settings whatever the blueprint's size, so dropping a
constellation over a partial copy of itself configures what is already
standing there instead of leaving it blank.
The whole behaviour change is one branch in resolveBlueprintGhost: at a
matching rotation, a coinciding building transfers if its type has settings
and is a compatible overlap otherwise; at a differing rotation only a
single-building blueprint still transfers. GameWorldView and WorldRenderer
needed nothing -- they already switch on the action, already exclude
transfers from the cost, and already tint them.
blueprintHoldsOneBuilding survives only as that rotation carve-out, and the
header now says so.
Note for anyone testing this by hand: the carve-out is narrower than it
reads. It is only reachable for footprints that survive rotation -- 1x1
bodies like the splitter, or fully filled symmetric ones. A miner's body is
L-shaped ("AA" / "A>"), so a rotated miner ghost covers different tiles and
coincides with nothing at all. That is the coincidence test doing its job,
not these rules, but it cost one wrong test before it was noticed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
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