Files
dota_factory/src/ui/selection/HqContent.cpp

62 lines
2.2 KiB
C++

#include "HqContent.h"
#include <vector>
#include <QVBoxLayout>
#include "BarRow.h"
#include "EntityAdmin.h"
#include "HealthComponent.h"
#include "HqProxyComponent.h"
#include "IconCaption.h"
#include "ItemChipRow.h"
#include "SectionBox.h"
#include "SelectionNames.h"
#include "Simulation.h"
HqContent::HqContent(const SelectionContext& context, const SelectionRequest& request,
QWidget* parent)
// The HQ is placed before the game starts and can never be deconstructed
// (REQ-BLD-DECONSTRUCT), so it is never a construction site.
: SelectionContent(context, std::nullopt, parent)
{
m_hpBar = new BarRow(tr("HP"), this);
m_stockSection = new SectionBox(tr("Building blocks"), this);
m_stockChips = new ItemChipRow(context, m_stockSection);
m_stockSection->getContentLayout()->addWidget(m_stockChips);
// HP first, as on every card that has it (REQ-UI-SELECTION-CARD, REQ-UI-HQ-PANEL).
getRuntimeLayout()->addWidget(m_hpBar);
getRuntimeLayout()->addWidget(m_stockSection);
setBuildingIdentity(BuildingType::Hq, getBuildingTypeName(BuildingType::Hq));
}
void HqContent::refreshRuntime()
{
// Not a buffer: blocks delivered by belt go straight into the global stock
// (REQ-HQ-BELT-INPUT). Showing it here is what tells the player to route them here
// (REQ-UI-HQ-PANEL).
ItemChipRow::Entry stock;
stock.itemId = kBlockItemId;
stock.countText = QString::number(getContext().sim->getBuildingBlocksStock());
stock.subLine = tr("in stock");
m_stockChips->setEntries(std::vector<ItemChipRow::Entry>{ stock });
// The HQ's health lives on its proxy entity, not on the building
// (REQ-HQ-STATS, REQ-UI-HP-BARS).
EntityAdmin& admin = getContext().sim->getAdmin();
admin.forEach<HqProxyComponent, HealthComponent>(
[this](entt::entity /*entity*/, const HqProxyComponent& /*proxy*/,
const HealthComponent& health)
{
const double fraction = (health.maxHp > 0.0f)
? static_cast<double>(health.hp) / health.maxHp
: 0.0;
m_hpBar->setValue(fraction, tr("%1 / %2")
.arg(static_cast<int>(health.hp + 0.5f))
.arg(static_cast<int>(health.maxHp + 0.5f)));
});
}