Malte Langkabel 3304170c6b Reveal port items in a thin margin at machine edges
Port items (emerging output, incoming input) are now drawn over the
buildings but clipped to the whole view minus each machine's interior
(footprint inset by 0.2 tile). An item therefore shows only near the port
edge — emerging from / sinking into the machine — and stays visible in the
~0.4-tile band at a seam between two directly-coupled buildings
(REQ-MAT-DIRECT-COUPLE), instead of being fully occluded and invisible.

Edges are inset only where the neighbouring cell is not part of the same
building, so interior seams stay filled for multi-cell/L-shaped footprints.
Transport tiles (belt/splitter/tunnel) are not machines and never occlude,
so belt items stay fully visible. Rendering only; no sim change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DZR44tA8sn4dPqDzAVXyps
2026-07-14 20:28:32 +02:00
2026-07-12 09:16:49 +02:00
2026-04-19 10:19:27 +02:00
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