13aa712aac3e0cf67be688dc2d12e22a589d6aed
A Reprocessing Plant advertised every item its recipe lists, voidsteel included, while the pool would never pick a group holding a locked item -- so the summary promised a yield the building could not produce, and disagreed with the output buffers below it, which listed unlocked items only. Three places drew those groups: the panel summary, the option button that offers the recipe, and the item tooltip's producer line. All three now go through toUnlockedOutputGroups, which drops a group whole exactly as the pool does. It asks of every group, single-group recipes included, where the pool exempts them. That exemption exists so a building whose one output nothing yet demands still produces -- a rule about running, not about what to state. What makes the stricter rule safe to state is that no building can hold a recipe with nothing left to draw: the dialog does not offer one, auto-selection does not adopt one, and the blueprint gate does not apply one. The tooltip needed one more condition. A recipe listing the item only in a group holding something locked is no path to that item at all, so it is no longer listed as a producer of it -- otherwise the line drawn beneath the recipe's name would not have named the item it was opened to explain. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
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