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7c1455b8a0
add icons for build buttons
mlangkabel
2026-07-22 21:44:20 +02:00
e20a0bba67
Rename Demolish to Deconstruct
mlangkabel
2026-07-22 21:40:42 +02:00
b2ce20e6ad
Add deconstruction queue
mlangkabel
2026-07-22 21:37:56 +02:00
a9082c57f3
Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
mlangkabel
2026-07-22 21:34:59 +02:00
a8a6a04f1e
Highlight tunnel connections in green when selected
mlangkabel
2026-07-21 21:16:21 +02:00
a75222f111
Never rotate tunnels in place
mlangkabel
2026-07-21 21:14:27 +02:00
9b63af6ccb
Unify tunnel build mode into a single Tunnel button
mlangkabel
2026-07-21 21:12:06 +02:00
4ca5b332cd
Snap belt-drag end tile to a building's input edge
mlangkabel
2026-07-21 21:09:07 +02:00
0c4eb480be
Update belt drag L-path immediately on rotate
mlangkabel
2026-07-21 21:06:54 +02:00
b2c1ea34fd
Implement deferred L-shaped belt drag placement
mlangkabel
2026-07-21 21:05:31 +02:00
1cbc695bc5
Add building status light
mlangkabel
2026-07-20 22:19:58 +02:00
c7ecce6ac4
make empty layout cells pulse while module is selected
mlangkabel
2026-07-20 22:12:56 +02:00
be475e2836
allow multi-select for ships/stations, mixable with scrap
mlangkabel
2026-07-20 20:39:48 +02:00
9622fa4345
Use std::optional instead of sentinel values for absent data
mlangkabel
2026-07-20 20:27:20 +02:00
1cdafb7bcd
draw glyph for output port at the target tile during build mode
mlangkabel
2026-07-19 22:21:33 +02:00
f205136e21
show tooltip for artifacts in the header bar
mlangkabel
2026-07-19 22:02:41 +02:00
b708e1b29d
Add demolish-mode vignette
mlangkabel
2026-07-19 21:51:12 +02:00
c76ba07bc7
Correct top game speed step to 10x in requirements
mlangkabel
2026-07-19 21:37:47 +02:00
b2e7e4897a
Add paused-state vignette border to game world view
mlangkabel
2026-07-19 21:29:02 +02:00
c21af63e84
deselect build tool when it becomes unaffordable and fix stale enabled button
mlangkabel
2026-07-19 21:20:59 +02:00
a4267a4760
Fix bug where restart fast-forwarded the new run by the time spent in a modal dialog
mlangkabel
2026-07-19 21:19:36 +02:00
d412c69f82
Prefix all getters with "get"
mlangkabel
2026-07-19 21:17:38 +02:00
08752aeced
fix building blocks tooltip
mlangkabel
2026-07-19 21:14:31 +02:00
d465671cfc
draw beam wider at the source than at the target
0.1.1
mlangkabel
2026-07-14 21:52:05 +02:00
76812ba0c5
show "+ installed modules" in ship selection dialog tooltip
mlangkabel
2026-07-14 21:23:05 +02:00
9c1e948ab4
show selected ship's current behavior in sidebar panel
mlangkabel
2026-07-14 21:19:10 +02:00
23ff406101
display faction in selected object name for hq and defence stations
mlangkabel
2026-07-14 21:00:02 +02:00
2ea0cb815d
fix issue where items on building's output port were not counted to output display in building panel
mlangkabel
2026-07-14 20:50:43 +02:00
876b344b20
fix issue where splitters were draggable during placement like belts
mlangkabel
2026-07-14 20:35:47 +02:00
cd75492796
Reveal port items in a thin margin at machine edges
mlangkabel
2026-07-14 20:32:27 +02:00
486296feee
Allow direct output-to-input port coupling between adjacent buildings
mlangkabel
2026-07-14 20:23:24 +02:00
c9f14970a1
Animate items entering building input ports
mlangkabel
2026-07-14 20:21:25 +02:00
6a8c456aa1
Animate items emerging from building output ports
mlangkabel
2026-07-14 20:18:47 +02:00
af8a2224c0
fix issue where items were accepted by a belt from opposite travel direction
mlangkabel
2026-07-14 20:15:39 +02:00
4b149d97a7
dim the game behind dialogs and escape menu
mlangkabel
2026-07-13 22:11:21 +02:00
6a8b6acd3b
make panning faster
mlangkabel
2026-07-13 21:44:12 +02:00
3ce6e6d599
Tint not-yet-buildable asteroid area
mlangkabel
2026-07-13 21:42:59 +02:00
80a2622267
Redefine camera scroll as view center
mlangkabel
2026-07-13 21:31:52 +02:00
535d4f8f24
allow to (multi) select scrap
mlangkabel
2026-07-13 21:09:01 +02:00
8c4fb78fc9
Allow creating blueprints from construction sites
mlangkabel
2026-07-13 20:50:13 +02:00
698dd4d13d
auto-open layout dialog on manual schematic change
mlangkabel
2026-07-13 20:47:37 +02:00
9d28175b17
Always show shipyard layout preview and Configure button, disabled until schematic selected
mlangkabel
2026-07-13 20:45:03 +02:00
ac4d56764c
Draw a thin border around each right-sidebar panel
mlangkabel
2026-07-13 20:44:47 +02:00
69fe607157
Show total building block cost in multi-selection panel (relevant for temporary blueprint)
mlangkabel
2026-07-13 20:31:40 +02:00
92e896b973
fix tooltip text rendering issue
mlangkabel
2026-07-12 21:56:59 +02:00
dd7c997816
Auto-process smelter and reprocessing plant (no recipe selection)
mlangkabel
2026-07-12 21:35:23 +02:00
ad3e73fdd8
Add tooltip for building blocks in header bar
mlangkabel
2026-07-12 21:24:11 +02:00
177809fe1a
Add tooltips for building buttons and module selection buttons
mlangkabel
2026-07-12 21:21:14 +02:00
69f655d179
Rename UI "Blocks" labels to "Building Blocks"
mlangkabel
2026-07-12 21:17:10 +02:00
271855781c
add tag based version info to exe
0.1.0
mlangkabel
2026-07-12 09:16:49 +02:00
5f6ecbf6c8
implement visual feedback for copy building settings with shift + click gesture
mlangkabel
2026-07-09 21:33:24 +02:00
cd966daba9
fix issue where shipyard produces ships with modules without requiring items for the modules if the ship's layout was never changed
mlangkabel
2026-07-09 21:29:04 +02:00
88bc4f2170
fix bug where selecting the same ship again in a shipyard clears the layout and resets the progress
mlangkabel
2026-07-09 21:05:01 +02:00
4986c1bac8
implement copy building settings with shift + click gesture
mlangkabel
2026-07-09 20:29:20 +02:00
e110e7e413
Add T hotkey for temporary blueprint from selection
mlangkabel
2026-07-09 20:25:15 +02:00
6274b5ce60
List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
mlangkabel
2026-07-09 20:22:17 +02:00
16ed6a5695
Show schematic id for all three types of drops in choice dialog
mlangkabel
2026-07-09 20:18:38 +02:00
13dacab274
remove save and load buttons for factory blueprints to mirror the ship-layout blueprints
mlangkabel
2026-07-09 20:15:30 +02:00
2ddf13238c
Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
mlangkabel
2026-07-09 20:11:12 +02:00
cc38bf95fa
make repair_tool less op
Malte Langkabel
2026-07-09 07:20:06 +02:00
b58bcfe272
turn around salvage bay in config
Malte Langkabel
2026-07-09 07:19:48 +02:00
de1ebb8a5f
increase scroll speed across contest zone
mlangkabel
2026-07-08 22:06:15 +02:00
24c18f8ac6
render HP bar below the HQ
mlangkabel
2026-07-08 21:39:11 +02:00
2cedd5d433
fix issue where building selection outline is hidden by other buildings drawn later
mlangkabel
2026-07-08 21:29:44 +02:00
f11db0c072
Add demolish box-drag interaction
mlangkabel
2026-07-08 21:04:59 +02:00
808e0c6a7b
Fix recipe button unclickable on construction site during play
mlangkabel
2026-07-08 20:46:26 +02:00
e4ea4ca4b4
Refresh selected-building panel when paused player commands drain
mlangkabel
2026-07-08 20:45:41 +02:00
fef22b9f86
Fix shipyard layout preview/button not showing until re-selection
mlangkabel
2026-07-08 20:45:25 +02:00
cdf89ce0dd
Restructure balancing docs into docs/balancing/
mlangkabel
2026-07-08 20:33:51 +02:00
e8786c3922
implement cost formula for asteroid expansion
mlangkabel
2026-07-04 15:28:19 +02:00
fc622670d2
continue first full balancing round
mlangkabel
2026-07-08 20:33:11 +02:00
e32d384c99
fix bug where balancing matches did not finish until enemy hq was destroyed
mlangkabel
2026-07-08 20:31:33 +02:00
24e0999d8a
show total time in balancing target arenas
mlangkabel
2026-07-04 08:07:52 +02:00
fcaee000fa
continue first full balancing round
mlangkabel
2026-07-08 20:30:45 +02:00
751ef27a7b
show team EHP in balancing target
mlangkabel
2026-07-04 07:11:22 +02:00
3c1376828c
implement logging of arena states
mlangkabel
2026-07-04 06:49:27 +02:00
bd0675db66
continue first full balancing round
mlangkabel
2026-07-08 20:29:23 +02:00
5b86b15c71
Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
mlangkabel
2026-07-08 20:28:31 +02:00
c6db4bf24a
first full balancing round
mlangkabel
2026-07-08 20:27:25 +02:00
a93f7c3897
Arena round 6: revert railgun_m damage, correct playtest record
progression_design
Malte Langkabel
2026-07-06 22:10:06 +02:00
f8028a6ca2
Adjust combat stats after playtest 1
Malte Langkabel
2026-07-06 22:00:34 +02:00
b4fa3e6dff
Restructure balancing docs into docs/balancing/
Malte Langkabel
2026-07-06 17:12:25 +02:00
dcc6af123f
implement cost formula for asteroid expansion
mlangkabel
2026-07-04 15:28:19 +02:00
f62b7bb78e
Pacing pass: unlock ladder, threat rate, economy values
Malte Langkabel
2026-07-04 12:49:35 +02:00
27c3a7b65b
Combat stats round 6: combat pass converged
Malte Langkabel
2026-07-04 12:43:05 +02:00
9ddd622870
fix but where balancing matches did not finish until enemy hq was destroyed
mlangkabel
2026-07-04 09:29:13 +02:00
df9f0d5ccd
show total time in balancing target arenas
mlangkabel
2026-07-04 08:07:52 +02:00
db7a03dc1f
Combat stats round 5: final nudges and convergence policy
Malte Langkabel
2026-07-04 07:56:52 +02:00
67054f432f
Combat stats round 4 from arena round 3 margins
Malte Langkabel
2026-07-04 07:50:50 +02:00
7a9a7a35ad
make arenas more narrow to avoid fleets passing each other
mlangkabel
2026-07-04 07:47:08 +02:00
f822047b4e
Combat stats round 3 from arena round 2 margins
Malte Langkabel
2026-07-04 07:34:47 +02:00
d9e7dd0fe8
show team EHP in balancing target
mlangkabel
2026-07-04 07:11:22 +02:00
4d5b218fec
implement logging of arena states
mlangkabel
2026-07-04 06:49:27 +02:00
97bafc95c3
Combat stats round 2 from arena round 1 findings
Malte Langkabel
2026-07-04 06:55:43 +02:00
5aa0544cf2
Combat stats pass: anchor-derived stats and canonical arena suite
Malte Langkabel
2026-07-03 20:19:24 +02:00
38fd2e4e89
Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max (action items 6-9)
Malte Langkabel
2026-07-03 18:45:39 +02:00
d889b79658
Write the v2 production tree into the config files
Malte Langkabel
2026-07-03 17:05:19 +02:00
b9e70ba83a
Add tools/threat_report.py (action item 7)
Malte Langkabel
2026-07-03 16:47:40 +02:00
3aefc05118
Scrap-consuming recipes as threat fallback, not excluded
Malte Langkabel
2026-07-03 16:34:06 +02:00
fe7703d5c3
Add first numbers pass for the v2 production tree
Malte Langkabel
2026-07-03 15:05:40 +02:00