be475e2836
allow multi-select for ships/stations, mixable with scrap
2026-07-20 21:03:11 +02:00
9622fa4345
Use std::optional instead of sentinel values for absent data
2026-07-20 20:27:20 +02:00
d412c69f82
Prefix all getters with "get"
2026-07-19 21:17:38 +02:00
9c1e948ab4
show selected ship's current behavior in sidebar panel
2026-07-14 21:19:14 +02:00
23ff406101
display faction in selected object name for hq and defence stations
2026-07-14 21:00:02 +02:00
2ea0cb815d
fix issue where items on building's output port were not counted to output display in building panel
2026-07-14 20:50:43 +02:00
535d4f8f24
allow to (multi) select scrap
2026-07-13 21:09:01 +02:00
9d28175b17
Always show shipyard layout preview and Configure button, disabled until schematic selected
2026-07-13 20:45:03 +02:00
69fe607157
Show total building block cost in multi-selection panel (relevant for temporary blueprint)
2026-07-13 20:31:40 +02:00
dd7c997816
Auto-process smelter and reprocessing plant (no recipe selection)
2026-07-12 21:35:23 +02:00
808e0c6a7b
Fix recipe button unclickable on construction site during play
2026-07-08 20:46:26 +02:00
e4ea4ca4b4
Refresh selected-building panel when paused player commands drain
2026-07-08 20:45:41 +02:00
fef22b9f86
Fix shipyard layout preview/button not showing until re-selection
2026-07-08 20:45:25 +02:00
18e732ae99
Remove schematic upgrades and module and ship levels
2026-07-02 21:32:36 +02:00
d74ba5bfad
Replay: deterministic record & playback ( #4 )
...
Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 19:20:08 +00:00
d271d65678
allow to set the recipe already for construction sites
2026-06-22 22:15:56 +02:00
c7218c7c1e
Replace recipe/schematic dropdowns with button and selection dialog
2026-06-22 21:07:36 +02:00
3d577a11db
fix bug where recipe combo stayed visible when construction site was selected
2026-06-21 21:54:15 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00
5317f35198
switch to using own event system
2026-06-13 17:52:22 +02:00
54a6056b77
implicit item locking
2026-06-12 16:14:21 +02:00
f097e9a25f
add live ship stats panel
2026-06-07 22:06:37 +02:00
4e3e3ac715
replace combined stateUpdated signal with individual events
2026-06-05 18:27:46 +02:00
17e9913c98
wrap UI strings with tr()
2026-06-05 16:31:54 +02:00
b57299fd2a
rename EntityId to BuildingId
2026-05-23 07:53:56 +02:00
d08bf5d37b
implement ship modules
2026-05-18 08:54:26 +02:00
d64a7a5dd9
fix issue where construction sites could not be selected
2026-04-27 22:06:44 +02:00
fb83db98ab
rename blueprint to schematic
2026-04-26 21:00:55 +02:00
89005d6bb7
implement tunnels
2026-04-26 17:15:50 +02:00
134f23d69b
add splitter filters to ui
2026-04-25 21:27:39 +02:00
b21fc352b4
use new signals slots syntax
2026-04-24 22:29:13 +02:00
36d6842f71
show production progress
2026-04-22 20:40:08 +02:00
5e4d0aacc8
fix output display
2026-04-21 20:27:27 +02:00
c9c5c30b0d
change input/output buffer item count display
2026-04-20 22:19:43 +02:00
507b5d1e3a
fix issue where building stats don't update while the building is kept selected
2026-04-20 21:52:39 +02:00
a0de7a9f56
coordinate system fix and build fix
2026-04-20 21:06:06 +02:00
94123e93d6
implement ui
2026-04-20 20:33:37 +02:00