dd7c997816
Auto-process smelter and reprocessing plant (no recipe selection)
2026-07-12 21:35:23 +02:00
ad3e73fdd8
Add tooltip for building blocks in header bar
2026-07-12 21:24:11 +02:00
177809fe1a
Add tooltips for building buttons and module selection buttons
2026-07-12 21:21:14 +02:00
cd966daba9
fix issue where shipyard produces ships with modules without requiring items for the modules if the ship's layout was never changed
2026-07-09 21:29:04 +02:00
88bc4f2170
fix bug where selecting the same ship again in a shipyard clears the layout and resets the progress
2026-07-09 21:05:01 +02:00
4986c1bac8
implement copy building settings with shift + click gesture
2026-07-09 20:29:20 +02:00
6274b5ce60
List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
2026-07-09 20:22:17 +02:00
2ddf13238c
Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
2026-07-09 20:11:12 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
5b86b15c71
Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
2026-07-08 20:28:31 +02:00
6ea0655eaf
implement unlock dependencies
2026-07-03 08:35:45 +02:00
18e732ae99
Remove schematic upgrades and module and ship levels
2026-07-02 21:32:36 +02:00
81b1c7a66b
Derive ship scrap drop from threat
2026-07-02 21:30:38 +02:00
0a7e9a34ef
Add artifact win condition ( #3 )
...
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
d74ba5bfad
Replay: deterministic record & playback ( #4 )
...
Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 19:20:08 +00:00
577927ef70
fix bug where splitter filters were not taken over to blueprint
2026-06-23 21:08:46 +02:00
d271d65678
allow to set the recipe already for construction sites
2026-06-22 22:15:56 +02:00
e5017ab3c5
fix issue where construction sites could be placed outside of game world and add tests
2026-06-22 21:13:01 +02:00
a472ec196c
cargo component refactoring
2026-06-21 21:49:46 +02:00
4818997164
fix issue where repair behavior targets enemy HQ in balancing target
2026-06-19 21:36:04 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
c371b43a6d
make repair ships standby with rest of fleet if there is no one to repair (instead of advancing towards the enemy stations)
2026-06-18 21:45:15 +02:00
e0e11b7933
fix mutually canceling orbits
2026-06-17 20:50:31 +02:00
0cf3d64983
allow custom orbit rotations directions
2026-06-17 20:36:11 +02:00
ac97652c60
make ships claim targets
2026-06-16 21:18:28 +02:00
4153b7e2f5
make ships orbit their targets
2026-06-15 21:37:47 +02:00
6b7c3df64a
advance towards enemy buildings
2026-06-15 20:52:43 +02:00
e8dd73bcb0
refactor AI system
2026-06-15 09:16:56 +02:00
8451f5a281
fix missed code paths for artificially reduced splitter throughput
2026-06-14 14:50:23 +02:00
282ace4c11
fix bug where splitters reduce belt throughput, even if one side is blocked
2026-06-14 14:03:50 +02:00
1ea1cc59fb
show threat rate in debug output
2026-06-14 13:39:10 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00
3716c2b734
show implicitly unlocked items in schematic unlock dialog
2026-06-13 18:19:25 +02:00
5317f35198
switch to using own event system
2026-06-13 17:52:22 +02:00
49f7129bd5
schematic selection dialog
2026-06-13 14:19:51 +02:00
1641189b75
explicit recipe unlocking
2026-06-12 17:15:06 +02:00
54a6056b77
implicit item locking
2026-06-12 16:14:21 +02:00
af96b95f61
allow to unlock modules when destroying defence stations
2026-06-10 22:37:38 +02:00
aad094f842
allow to configure when which schematic gets unlockable
2026-06-10 21:09:03 +02:00
510e37c37b
fix issue where upgrade modules are not working properly
2026-06-09 23:34:29 +02:00
6b95619806
add units in config files
2026-06-06 20:46:36 +02:00
7669245229
use meters in config
2026-06-05 20:09:20 +02:00
3e19e44f24
store ship module layout in shipyard blueprint
2026-06-04 21:48:45 +02:00
42b51cc6f4
remove unnecessary modules for first playtest
2026-06-04 21:27:29 +02:00
b5185b0906
boss waves
2026-06-03 22:14:31 +02:00
090dc64bc4
allow one target per repair tool module
2026-06-02 22:24:40 +02:00
64f7c9dcc1
add tests for salvager range and cooldown
2026-06-02 21:39:05 +02:00
9d0a60a93b
define ship roles via added modules and allow multiple weapons
2026-06-01 23:05:21 +02:00
9e36c13635
fix tests
2026-05-25 21:13:16 +02:00
25ff3c56c5
move ecs related code to own folder
2026-05-25 09:10:54 +02:00